Predicting the monetization percentage with survival analysis in free-to-play games

被引:0
|
作者
Numminen, Riikka [1 ]
Viljanen, Markus [1 ]
Pahikkala, Tapio [1 ]
机构
[1] Univ Turku, Dept Future Technol, Turku, Finland
关键词
Free-to-play; Monetization; Survival Analysis;
D O I
10.1109/cig.2019.8848045
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Understanding and predicting player monetization is very important, because the free-to-play revenue model is so common. Many game developers now face a new challenge of getting users to buy in the game rather than getting users to buy the game. In this paper, we present a method to predict what percentage of all players will eventually monetize for a limited follow-up game data set. We assume that the data is described by a survival analysis based cure model, which can be applied to unlabeled data collected from any free-to-play game. The model has latent variables, so we solve the optimal parameters of the model with the Expectation Maximization algorithm. The result is a simple iterative algorithm, which returns the estimated monetization percentage and the estimated monetization rate in the data set.
引用
收藏
页数:8
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