共 50 条
- [2] Predicting Churn in Mobile Free-to-Play Games [J]. 2016 INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGY CONVERGENCE (ICTC 2016): TOWARDS SMARTER HYPER-CONNECTED WORLD, 2016, : 1046 - 1048
- [3] "Money from the Queen": Exploring Children's Ideas for Monetization in Free-to-Play Mobile Games [J]. HUMAN-COMPUTER INTERACTION - INTERACT 2023, PT II, 2023, 14143 : 203 - 213
- [4] The Advertising in Free-to-play Games: A Game Theory Analysis [J]. PROCEEDINGS OF THE 2021 WORKSHOP ON GAME SYSTEMS (GAMESYS '21), 2021, : 7 - 12
- [5] Towards Suitable Free-to-Play Games for Children [J]. ENTERTAINMENT COMPUTING, ICEC 2021, 2021, 13056 : 264 - 276
- [6] Free-to-Play Games: Paying Players' Perspective [J]. MINDTREK'18: PROCEEDINGS OF THE 22ND INTERNATIONAL ACADEMIC MINDTREK CONFERENCE, 2018, : 49 - 58
- [9] Free-to-Play: Mobile Video Games, Bias, and Norms [J]. AMERICAN JOURNAL OF PLAY, 2022, 14 (02) : 215 - 217
- [10] Optimizing Free-to-Play Multiplayer Games with Premium Subscription [J]. MANAGEMENT SCIENCE, 2023, 69 (06) : 3437 - 3456