Cash Trade in Free-to-Play Online Games

被引:55
|
作者
Lin, Holin [2 ]
Sun, Chuen-Tsai [1 ]
机构
[1] Natl Chiao Tung Univ, Grad Inst Educ, Dept Comp Sci, Hsinchu, Taiwan
[2] Natl Taiwan Univ, Dept Sociol, Taipei 10764, Taiwan
关键词
cash trade for virtual goods; free-to-play; magic circle; fairness; commercialization of digital media;
D O I
10.1177/1555412010364981
中图分类号
G [文化、科学、教育、体育]; C [社会科学总论];
学科分类号
03 ; 0303 ; 04 ;
摘要
The rapidly expanding ''free-to-play'' online game payment model represents a huge shift in digital game commercialization, with cash payments for virtual items increasingly recognized as central to ''free game'' participation. In this article, the authors look at implications of this trend for gameplay experiences (especially in terms of immersion, fairness, and fun) and describe a fundamental shift in player self-perceptions as consumers rather than members of a gaming community. This change is occurring at a time when the line separating game and physical worlds is becoming less distinct. The new business model entails a subtle but significant reduction in consumer rights awareness, which explains why some members of the greater gaming community are negotiating a new sense of fairness and arriving at a new consensus regarding legitimate gameplay.
引用
收藏
页码:270 / 287
页数:18
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