VLSI implementation of phong shader in 3D graphics

被引:0
|
作者
Sin, HC [1 ]
Lee, JA [1 ]
Kim, LS [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Dept Elect Engn, Yusong Ku, Taejon 305701, South Korea
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D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
With continuous improvement of VLSI technologies and request of higher realism, real-time Phong shading will be the next technology-push in 3D graphics. Taylor series approximation is appropriate for hardware implementation of Phong shading. We determined hardware size of Taylor series approximation in terms of hardware minimization through visual comparison and implemented Taylor series approximation in a 3-stage pipelined architecture.
引用
收藏
页码:A417 / A420
页数:4
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