Real-time Depth-Image-Based Rendering on GPU

被引:5
|
作者
Sun, Zengzeng [1 ]
Jung, Cheolkon [2 ]
机构
[1] Samsung Elect, SRC Xian DMC Lab SSG, Xian, Peoples R China
[2] Xidian Univ, Sch Elect Engn, Xian 710071, Peoples R China
关键词
Depth-image-based rendering (DIBR); GPU; hole filling; parallel computing; real-time;
D O I
10.1109/CyberC.2015.97
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we propose real-time depth-image-based rendering (DIBR) on GPU for 1280x720 resolution. We utilize depth adaptive preprocessing and super-resolution to achieve high-quality DIBR. Moreover, we employ GPU-based parallel computing to achieve real-time DIBR. Experimental results demonstrate that the proposed method achieves superior performance in comparison with the existing methods with respect to rendering quality and computing time.
引用
收藏
页码:324 / 328
页数:5
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