Real-Time Depth Image Acquisition and Restoration for Image Based Rendering and Processing Systems

被引:0
|
作者
Wang, Chong [1 ]
Zhu, Zhen-Yu [1 ]
Chan, Shing-Chow [1 ]
Shum, Heung-Yeung [2 ]
机构
[1] Univ Hong Kong, Dept Elect & Elect Engn, Hong Kong, Hong Kong, Peoples R China
[2] Microsoft Corp, Redmond, WA 98052 USA
关键词
Image-based rendering; Kinect; Depth map; PROJECTIVE STRUCTURE; BELIEF PROPAGATION; STEREO; ACCURACY; VIDEO;
D O I
10.1007/s11265-013-0819-2
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Depth information is an important ingredient in image-based rendering (IBR) systems. Traditional depth acquisition is mainly based on computer vision or depth sensing devices. With the advent of electronics, low-cost and high-speed depth acquisition devices, such as the recently launched Microsoft Kinect, are getting increasingly popular. A comprehensive review of these important and emerging problems and their solutions are thus highly desirable. This paper aims to 1) review and summarize the various approaches to depth acquisition and highlight their advantages and disadvantages, 2) review problems arising from calibration and imperfections of these devices and state-of-the-art solutions, and 3) propose a surface-normal-based joint-bilateral filtering method for fast spatial-only restoration of missing depth data and a confidence-based IBR algorithm for reducing artifacts under depth uncertainties. For the latter, we propose a confidence measure based on color-depth, spatial and restoration information. A joint color-depth Bayesian matting approach is proposed for refining the depth discontinuities and the alpha matte for rendering. Improved rendering results are obtained compared with rendering using conventional restored depth maps. Possible future work and research directions are also briefly outlined.
引用
收藏
页码:1 / 18
页数:18
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