(Design) thinking out loud: adolescents' design talk in a library makerspace tabletop game design camp

被引:4
|
作者
Kessner, Taylor M. [1 ]
Parekh, Priyanka [2 ]
Aguliera, Earl [3 ]
Cortes, Luis E. Perez [4 ]
Tran, Kelly M. [5 ]
Siyahhan, Sinem [6 ]
Gee, Elisabeth R. [7 ]
机构
[1] Univ Texas Arlington, Coll Educ, Dept Curriculum & Instruct, Arlington, TX 76019 USA
[2] Transylvania Univ, Dept Educ, Lexington, KY USA
[3] Calif State Univ Fresno, Dept Curriculum & Instruct, Fresno, CA 93740 USA
[4] Univ Pittsburgh, Sch Educ, Learning Res & Dev Ctr, Pittsburgh, PA 15260 USA
[5] Evolved Play Winston Salem, Winston Salem, NC USA
[6] Calif State Univ San Bernardino, Sch Educ, San Bernardino, CA 92407 USA
[7] Arizona State Univ, Mary Lou Fulton Teachers Coll, Tempe, AZ USA
基金
美国国家科学基金会;
关键词
Design thinking; Making; Makerspaces; Libraries; Tabletop games; VIDEO GAMES; SCRATCH;
D O I
10.1108/ILS-08-2020-0185
中图分类号
G25 [图书馆学、图书馆事业]; G35 [情报学、情报工作];
学科分类号
1205 ; 120501 ;
摘要
Purpose - This paper aims to explore how making tabletop board games elicited adolescents' design thinking during their participation in a summer game design camp at their local library. Design/methodology/approach - This study leverages qualitative approaches to coding transcripts of participants' talk. This study uses the design thinking framework from the Hasso-Plattner Institute of Design at Stanford University as provisional codes to identify andmake sense of participants' verbalized design activity. Findings - This study found that the making context of designing tabletop board games elicited a high frequency of design talk in participants, evidenced by both quantitative and qualitative reports of the data. Additionally, participants in large measure obviated constraints on their design activity imposed by linear conceptions of the design thinking model this study introduces, instead of moving fluidly across design modes. Finally, participants' prior experiences in both life and in regard to games significantly influenced their design study. Originality/value - This study highlights the unique affordances of making-centric approaches to designing tabletop games in particular, such as participants' quick and sustained engagement in the study of design. This study also highlights the need for conceptions of design thinking specific to designing games.
引用
收藏
页码:651 / 670
页数:20
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