共 50 条
- [2] CodeMaster UI Design - App Inventor: A Rubric for the Assessment of the Interface Design of Android Apps developed with App Inventor [J]. PROCEEDINGS OF THE 18TH BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTING SYSTEMS (IHC 2019), 2019,
- [3] The Design of Naming Features in App Inventor 2 [J]. 2014 IEEE SYMPOSIUM ON VISUAL LANGUAGES AND HUMAN-CENTRIC COMPUTING (VL/HCC 2014), 2014, : 129 - 132
- [4] Using Design Thinking in Educational Game Design: A Case Study of Pre-service Teacher Experience [J]. BLENDED LEARNING: RE-THINKING AND RE-DEFINING THE LEARNING PROCESS, ICBL 2021, 2021, 12830 : 253 - 263
- [6] Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Development [J]. EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 405 - 412
- [7] A Strategy for the Development of Computational Thinking from Game Design Specifications [J]. 2019 IEEE 19TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2019), 2019, : 386 - 388
- [8] Case Study of The development App of infographics design with mobile augmented reality [J]. PROCEEDINGS OF THE IEEE INTERNATIONAL CONFERENCE ON ADVANCED MATERIALS FOR SCIENCE AND ENGINEERING (IEEE-ICAMSE 2016), 2016, : 181 - 184
- [9] Case Study: Game Design Thinking as a Strategy for Community Engagement in a Rural Indigenous Village [J]. PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 422 - 432