Free-Form Tetrahedron Deformation

被引:4
|
作者
Kenwright, Ben [1 ]
机构
[1] Edinburgh Napier Univ, Edinburgh, Midlothian, Scotland
关键词
Deformation; Convex hulls; 3d; Tetrahedrons; Free-form; Convex; Video games; Real-time computer generated; Interactive;
D O I
10.1007/978-3-319-27863-6_74
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Deformation mechanics in combination with artistic control allows the creation of remarkably fluid and life-like 3-dimensional models. Slightly deforming and distorting a graphical mesh injects vibrant harmonious characteristics that would otherwise be lacking. Having said that, the deformation of high poly complex shapes is a challenging and important problem (e.g., a solution that is computationally fast, exploits parallel architecture, such as, the graphical processing unit, is controllable, and produces aesthetically pleasing results). We present a solution that addresses these problems by combining a tetrahedron interpolation method with an automated tetrahedronization partitioning algorithm. For this paper, we focus on 3-dimensional tetrahedron meshes, while our technique is applicable to both 3-dimensional (tetrahedron) and 2-dimensional (triangulated planar) meshes. With this in mind, we compare and review free-form deformation techniques over the past few years. We also show experimental results to demonstrate our algorithm's advantages and simplicity compared to other more esoteric approaches.
引用
收藏
页码:787 / 796
页数:10
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