GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering

被引:10
|
作者
Schneider, Jens [1 ]
Kraus, Martin [1 ]
Westermann, Ruediger [1 ]
机构
[1] Tech Univ Munich, Comp Graph & Visualizat Grp, D-85748 Garching, Germany
关键词
IMAGES;
D O I
10.1007/978-3-642-11840-1_16
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We present discrete 2D and 3D distance transforms based on the vector propagation algorithm by Danielsson. Like other vector propagation algorithms, the proposed method is close to exact, i.e., the error can be strictly bounded from above and is significantly smaller than one pixel. Our contribution is that the algorithm runs entirely on consumer class graphics hardware, thereby achieving a throughput of up to 96 Mpixels/s. Therefore, the proposed method can be used in a wide range of applications that rely on both high speed and high quality. The usability of our approach is demonstrated in the context of hardware-accelerated volumetric isosurface raycasting.
引用
收藏
页码:215 / 228
页数:14
相关论文
共 50 条
  • [1] Acceleration techniques for GPU-based volume rendering
    Krüger, J
    Westermann, R
    [J]. IEEE VISUALIZATION 2003, PROCEEDINGS, 2003, : 287 - 292
  • [2] GPU-BASED REAL-TIME DISCRETE EUCLIDEAN DISTANCE TRANSFORMS WITH PRECISE ERROR BOUNDS
    Schneider, Jens
    Kraus, Martin
    Westermann, Ruediger
    [J]. VISAPP 2009: PROCEEDINGS OF THE FOURTH INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS, VOL 1, 2009, : 435 - 442
  • [3] High Performance GPU-Based Fourier Volume Rendering
    Abdellah, Marwan
    Eldeib, Ayman
    Sharawi, Amr
    [J]. INTERNATIONAL JOURNAL OF BIOMEDICAL IMAGING, 2015, 2015
  • [4] GPU-based volume rendering for medical image visualization
    Heng, Yang
    Gu, Lixu
    [J]. 2005 27TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY, VOLS 1-7, 2005, : 5145 - 5148
  • [5] Improving cache locality for GPU-based volume rendering
    Sugimoto, Yuki
    Ino, Fumihiko
    Hagihara, Kenichi
    [J]. PARALLEL COMPUTING, 2014, 40 (5-6) : 59 - 69
  • [6] Interactive GPU-based Volume Rendering for Medical Image
    Chen, Shihao
    Hao, Chongyang
    [J]. PROCEEDINGS OF THE 2009 2ND INTERNATIONAL CONFERENCE ON BIOMEDICAL ENGINEERING AND INFORMATICS, VOLS 1-4, 2009, : 239 - 242
  • [7] A GPU-based multi-volume rendering for medicine
    Vyatkin, Sergey I.
    Romanyuk, Olexander N.
    Pavlov, Sergii V.
    Nykiforova, Larysa E.
    Lawicki, Tomasz
    Kashaganova, Gulzhan
    Oralbekova, Ayaulym
    [J]. OPTICAL FIBERS AND THEIR APPLICATIONS 2018, 2019, 11045
  • [8] ADABOOST GPU-BASED CLASSIFIER FOR DIRECT VOLUME RENDERING
    Amoros, Oscar
    Escalera, Sergio
    Puig, Anna
    [J]. GRAPP 2011: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS THEORY AND APPLICATIONS, 2011, : 215 - 219
  • [9] Visualization of perfusion abnormalities with GPU-based volume rendering
    Hachaj, Tomasz
    Ogiela, Marek R.
    [J]. COMPUTERS & GRAPHICS-UK, 2012, 36 (03): : 163 - 169
  • [10] Spectral volume rendering using GPU-based raycasting
    Magnus Strengert
    Thomas Klein
    Ralf Botchen
    Simon Stegmaier
    Min Chen
    Thomas Ertl
    [J]. The Visual Computer, 2006, 22 : 550 - 561