共 50 条
- [1] Usability evaluation methods for mobile serious games applied to health: a systematic review [J]. Universal Access in the Information Society, 2017, 16 : 921 - 928
- [3] Academic methods for usability evaluation of serious games: a systematic review [J]. Multimedia Tools and Applications, 2017, 76 : 5755 - 5784
- [4] Usability Evaluation Methods for Gesture-Based Games: A Systematic Review [J]. JMIR SERIOUS GAMES, 2016, 4 (02):
- [5] Usability Guidelines to Develop Gesture-Based Serious Games for Health: a systematic review [J]. 2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2017, : 188 - 194
- [6] Usability Evaluation of Educational Serious Games [J]. INFORMATION SYSTEMS AND TECHNOLOGIES, WORLDCIST 2022, VOL 1, 2022, 468 : 381 - 389
- [7] A Review of Usability Methods Used in the Evaluation of Mobile Health Applications for Diabetes [J]. PHEALTH 2020: PROCEEDINGS OF THE 17TH INTERNATIONAL CONFERENCE ON WEARABLE MICRO AND NANO TECHNOLOGIES FOR PERSONALIZED HEALTH, 2020, 273 : 228 - 233
- [8] A systematic mapping review of usability evaluation methods for educational applications on mobile devices [J]. 2018 7TH INTERNATIONAL CONFERENCE ON SOFTWARE PROCESS IMPROVEMENT (CIMPS): APPLICATIONS IN SOFTWARE ENGINEERING, 2018, : 59 - 68
- [9] Heuristic Evaluation on Usability of Educational Games: A Systematic Review [J]. INFORMATICS IN EDUCATION, 2019, 18 (02): : 427 - 442
- [10] Usability Evaluation Methods of User Interface Based on Mobile Games Using Fuzzy Methods [J]. SMART GRAPHICS, SG 2015, 2017, 9317 : 124 - 131