Usability Evaluation of Educational Serious Games

被引:0
|
作者
Antunes, Joao Gabriel [1 ]
de Sales, Andre Barros [1 ]
Roche-Lima, Abiel [2 ]
机构
[1] Univ Brasilia, Gama Campus, Brasilia, DF, Brazil
[2] Univ Puerto Rico, Acad Affairs Deanship, RCMI Program, Med Sci Campus, San Juan, PR 00936 USA
关键词
Educational games; Learning experience; Usability evaluation;
D O I
10.1007/978-3-031-04826-5_38
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Serious Games are increasingly sought after by people that want to have a new and fun learning experience. Usability, in the digital portion of serious games context, is one of the main determinant factors for the adoption by users of those software products. This paper aims to evaluate usability of serious games in relation to teaching and learning of languages, programming and habits. We evaluated 6 serious games in this research (e.g. Code-Academy, Checkio, Swift Playgrounds, Duolingo, Trivia Crack and Habitica) by undergraduate students. Thhis is an exploratory research, with a qualitative and quantitative approach. The data collection included a questionnaire, that was applied in a nature way to all students of the Computer Science and Software Engineering courses at the University of Brasilia. As a result, we obtained that Swift Playgrounds, Code-Academy and Checkio games are the best rated games regarding usability in the category of programming learning.
引用
收藏
页码:381 / 389
页数:9
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