Gamification in MOOC: A systematic literature review

被引:1
|
作者
Karsen, Marisa [1 ,2 ]
Masrek, Mohamad Noorman [2 ]
Uzir, Nora'Ayu Ahmad [2 ]
Rahman, Safawi Abdul [2 ]
Kurniawan, Yohannes [1 ]
机构
[1] Bina Nusantara Univ, Sch Informat Syst, Dept Informat Syst, Jakarta, Indonesia
[2] Univ Teknol MARA, Fac Informat Management, Shah Alam, Selangor, Malaysia
关键词
Massive Open Online Course; MOOC; Gamification; Gamification Element; Systematic Literature Review; STUDENTS; ENGAGEMENT;
D O I
10.21834/ebpj.v7iSI10%20(Special%20Issue).4111
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Research related to Gamification in MOOCs and the elements that support them has gained popularity and received particular attention in the last decade. Gamification in MOOC has several elements and goals to increase learner engagement, learner retention, and learner motivation to complete the course. This research uses a qualitative method with a systematic literature review approach to answer the research questions. This research resulted in 21 research papers on MOOC gamification. The purpose of the study is to identify gamification elements, the type of MOOC, and the impact of gamification in MOOC to optimize the completion rate of the course.
引用
收藏
页码:111 / 119
页数:9
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