GAME-BASED CONSTRUCTION LEARNING - CREATING DIGITAL GAMES FOR CHEMISTRY EDUCATION

被引:0
|
作者
Batista, A. [1 ]
Martins, R. [1 ]
Lellis, J. [1 ]
机构
[1] Fed Inst Triangulo Mineiro, Uberaba, MG, Brazil
来源
12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019) | 2019年
关键词
Game-based learning; Education in Sciences; IT Education;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this work, we will discuss how the production of digital games, together with a constructional proposal and game-based learning, meaningful play interaction, can support digital literacy and scientific literacy. In order to do so, we will discuss the relationship between constructionism and creative learning, we will discuss aspects about the development of digital literacy and scientific literacy, as well as the importance of creating digital games for the development of classes that support the experience of moments when the spiral of creative learning can be truly realized. Then we show the project results with a few screenshots from the games developed by the students along the process. And, finally, we present the section with a conclusion discussing how students were involved in actions that supported both scientific and digital literacy, recognizing themselves as game producers, rich in context and attractive and meaningful proposals.
引用
收藏
页码:4378 / 4383
页数:6
相关论文
共 50 条
  • [21] Digital Game-Based Learning INTRODUCTION
    Sadera, William
    Li, Qing
    Song, Liyan
    Liu, Leping
    COMPUTERS IN THE SCHOOLS, 2014, 31 (1-2) : 1 - 1
  • [22] Game-Based Learning in Chemistry: A Game for Chemical Nomenclature
    Gupta T.
    ACS Symposium Series, 2019, 1318 : 65 - 79
  • [23] From traditional to digital: factors to integrate traditional game-based learning into digital game-based learning environment
    Hsu, Sbeng-Hui
    Wu, Po-Han
    Huang, Tien-Chi
    Jeng, Yu-Lin
    Huang, Yueb-Min
    DIGITEL 2008: SECOND IEEE INTERNATIONAL CONFERENCE ON DIGITAL GAME AND INTELLIGENT TOY ENHANCED LEARNING, PROCEEDINGS, 2008, : 83 - 89
  • [24] DIGITAL GAME-BASED LANGUAGE LEARNING IN FOREIGN LANGUAGE TEACHER EDUCATION
    Alyaz, Yunus
    Gfnc, Zubeyde Sinem
    TURKISH ONLINE JOURNAL OF DISTANCE EDUCATION, 2016, 17 (04): : 130 - 146
  • [25] GAME-BASED LEARNING IN (FURTHER) EDUCATION
    Mueller-Kreiner, Claudia
    Niedermeier, Sandra
    INTED2017: 11TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2017, : 123 - 128
  • [26] Game-Based Learning in Pharmacy Education
    Oestreich, Julie H.
    Guy, Jason W.
    PHARMACY, 2022, 10 (01)
  • [27] Game-Based Learning in Wine Education
    Poole, Sonja Martin
    Maier, Thomas A.
    Wiss, Barry
    Smith, Susan
    JOURNAL OF HOSPITALITY & TOURISM EDUCATION, 2022, 34 (03) : 210 - 215
  • [28] Game-based learning in medical education
    Xu, Maosen
    Luo, Yong
    Zhang, Yu
    Xia, Ruolan
    Qian, Hong
    Zou, Xiuhe
    FRONTIERS IN PUBLIC HEALTH, 2023, 11
  • [29] Creating and Testing a Game-Based Entrepreneurship Education Approach
    Krajger, Ines
    Lattacher, Wolfgang
    Schwarz, Erich J.
    CHALLENGES OF THE DIGITAL TRANSFORMATION IN EDUCATION, ICL2018, VOL 1, 2020, 916 : 697 - 709
  • [30] Game-based learning in dental education
    Nguyen, Linh M.
    Le, Cynthia
    Lee, Vivien D.
    JOURNAL OF DENTAL EDUCATION, 2023, 87 (05) : 686 - 693