Reviewing Clinical Effectiveness of Active Training Strategies of Platform-Based Ankle Rehabilitation Robots

被引:20
|
作者
Zeng, Xiangfeng [1 ]
Zhu, Guoli [1 ]
Zhang, Mingming [2 ,3 ]
Xie, Sheng Q. [4 ,5 ]
机构
[1] Huazhong Univ Sci & Technol, Sch Mech Sci & Engn, Luoyu Rd 1037, Wuhan, Hubei, Peoples R China
[2] Univ Auckland, Dept Mech Engn, Auckland 1142, New Zealand
[3] Huazhong Univ Sci & Technol, State Key Lab Digital Mfg Equipment & Technol, Luoyu Rd 1037, Wuhan, Hubei, Peoples R China
[4] Univ Leeds, Sch Mech Engn, Leeds LS2 9JT, W Yorkshire, England
[5] Univ Leeds, Sch Elect & Elect Engn, Leeds LS2 9JT, W Yorkshire, England
关键词
CEREBRAL-PALSY; AIDED NEUROREHABILITATION; TENDON PROPERTIES; STROKE; GAIT; MOVEMENT; CHILDREN; DESIGN; IMPAIRMENTS; MOTOR;
D O I
10.1155/2018/2858294
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective. This review aims to provide a systematical investigation of clinical effectiveness of active training strategies applied in platform-based ankle robots. Method. English-language studies published from Jan 1980 to Aug 2017 were searched from four databases using key words of "Ankle*" AND "Robot*" AND "Effect* OR Improv* OR Increas*." Following an initial screening, three rounds of discrimination were successively conducted based on the title, the abstract, and the full paper. Result. A total of 21 studies were selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR) game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF) training. Conclusion. Active training techniques delivered by platform ankle rehabilitation robots have been demonstrated with great potential for clinical applications. Training strategies are mostly combined with one another by considering rehabilitation schemes and motion ability of ankle joints. VR game environment has been commonly used with active ankle training. Bioelectrical signals integrated with VR game training can implement intelligent identification of movement intention and assessment. These further provide the foundation for advanced interactive training strategies that can lead to enhanced training safety and confidence for patients and better treatment efficacy.
引用
收藏
页数:12
相关论文
共 50 条
  • [21] A Novel Evaluation Index and Optimization Method for Ankle Rehabilitation Robots Based on Ankle-Foot Motion
    Zhang, Jianjun
    Ma, Zhihao
    Wei, Jun
    Yang, Shuai
    Liu, Chenglei
    Guo, Shijie
    [J]. JOURNAL OF BIOMECHANICAL ENGINEERING-TRANSACTIONS OF THE ASME, 2023, 145 (05):
  • [22] Control Strategies for Patient-Assisted Training Using the Ankle Rehabilitation Robot (ARBOT)
    Saglia, Jody A.
    Tsagarakis, Nikos G.
    Dai, Jian S.
    Caldwell, Darwin G.
    [J]. IEEE-ASME TRANSACTIONS ON MECHATRONICS, 2013, 18 (06) : 1799 - 1808
  • [23] Mobile Health Management Platform-Based Pulmonary Rehabilitation for Patients With Non-Small Cell Lung Cancer: Prospective Clinical Trial
    Ji, Wonjun
    Kwon, Hee
    Lee, Sungin
    Kim, Seulgi
    Hong, Jeong Sook
    Park, Yu Rang
    Kim, Hyeong Ryul
    Lee, Jae Cheol
    Jung, Eun Ji
    Kim, Donghyun
    Choi, Chang-Min
    [J]. JMIR MHEALTH AND UHEALTH, 2019, 7 (06):
  • [24] The effectiveness of the vestibular rehabilitation on the posturographic platform with biofeedback training of patients with dizziness and imbalance
    Antonenko, L.
    Parfenov, V.
    Bestuzheva, N.
    Zamergrad, M.
    [J]. EUROPEAN JOURNAL OF NEUROLOGY, 2014, 21 : 236 - 236
  • [25] The effectiveness of the vestibular rehabilitation on the posturographic platform with biofeedback training of patients with dizziness and imbalance
    Antonenko, L.
    Parfenov, V.
    Bestuzheva, N.
    Zamergrad, M.
    [J]. JOURNAL OF NEUROLOGY, 2014, 261 : S162 - S162
  • [26] The Effectiveness of Active Learning Strategies in Gatekeeper Training on Behavioral Outcomes
    Godoy Garraza, Lucas
    Kuiper, Nora
    Cross, Wendi F.
    Hicks, Brandee
    Walrath, Christine
    [J]. CRISIS-THE JOURNAL OF CRISIS INTERVENTION AND SUICIDE PREVENTION, 2021, 42 (05) : 360 - 368
  • [27] On the use of product portfolio and variant maps as visualization tools to support platform-based development strategies
    Ulonska, Soren
    Welo, Torgeir
    [J]. CONCURRENT ENGINEERING-RESEARCH AND APPLICATIONS, 2016, 24 (03): : 211 - 226
  • [28] Usability of Visualization Platform-Based Safety Training and Assessment Modules for Engineering Students and Construction Professionals
    Bhagwat, Kishor
    Kumar, Prem
    Kumar, Venkata Santosh
    [J]. JOURNAL OF CIVIL ENGINEERING EDUCATION, 2021, 147 (02):
  • [29] Role of network cloud platform-based and progressive health education in postoperative rehabilitation of patients with tibial fracture
    Wang, Ding
    Lv, Xiang
    Zhang, Shaofeng
    Zhu, Taiping
    [J]. AMERICAN JOURNAL OF TRANSLATIONAL RESEARCH, 2021, 13 (05): : 4819 - 4824
  • [30] Collaborative Innovation Performance Within Platform-Based Innovation Ecosystems: Identifying Relational Strategies With fsQCA
    Wei, Fenfen
    Feng, Nanping
    Shi, Bixiang
    Evans, Richard David
    [J]. IEEE TRANSACTIONS ON ENGINEERING MANAGEMENT, 2024, 71 : 3496 - 3509