Investigating the learning-theory foundations of game-based learning: a meta-analysis

被引:142
|
作者
Wu, W-H [1 ,5 ]
Hsiao, H-C [2 ]
Wu, P-L [3 ]
Lin, C-H [4 ]
Huang, S-H [1 ]
机构
[1] Natl Kaohsiung Univ Appl Sci, Dept Informat Management, Kaohsiung 807, Taiwan
[2] Cheng Shiu Univ, Grad Inst Business & Adm, Kaohsiung, Taiwan
[3] Cheng Shiu Univ, Dept Early Childhood Care & Educ, Kaohsiung, Taiwan
[4] Cheng Shiu Univ, Dept Informat Management, Kaohsiung, Taiwan
[5] Kaohsiung Med Univ, Dept Med Informat Management, Kaohsiung, Taiwan
关键词
game-based learning; learning theory; meta-analysis; pedagogy; DISTANCE EDUCATION; COMPUTER; SIMULATION; DESIGN; TECHNOLOGY; PEDAGOGY;
D O I
10.1111/j.1365-2729.2011.00437.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Past studies on the issue of learning-theory foundations in game-based learning stressed the importance of establishing learning-theory foundation and provided an exploratory examination of established learning theories. However, we found research seldom addressed the development of the use or failure to use learning-theory foundations and categorized these learning theories into relative types and synthesized their development. We investigate this issue from the perspective of learning theories invoked to underpin educational computer game design and use based on the four types of learning theories: behaviourism, cognitivism, humanism and constructivism. Because the investigation needs to examine and analyse the results from a large number of independent previous studies, this study applied the meta-analysis method to present a more comprehensive description and discussion of the influence and implications of the findings. This study shows the distribution of development trends for the use of learning theory as a theoretical foundation, as opposed to those that fail to use learning theory in game-based learning, along with the distribution of types and principles of learning theories that used a learning-theory foundation. These new findings can supplement the results of previous studies with regard to the issue of learning-theory foundations in game-based learning. The contributions of this study for the issue of learning-theory foundations in game-based learning are discussed.
引用
收藏
页码:265 / 279
页数:15
相关论文
共 50 条
  • [21] The effectiveness of digital game-based vocabulary learning: A framework-based view of meta-analysis
    Chen, Meng-Hua
    Tseng, Wen-Ta
    Hsiao, Tsung-Yuan
    [J]. BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2018, 49 (01) : 69 - 77
  • [22] A COMPARISON OF GAME-THEORY AND LEARNING-THEORY
    SIMON, HA
    [J]. PSYCHOMETRIKA, 1956, 21 (03) : 267 - 272
  • [23] Investigating the educational effectiveness of Game-based learning for IT education
    Ariffin, Mazeyanti M.
    Ahmad, Wan Fatimah Wan
    Sulaiman, Suziah
    [J]. 2016 3RD INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION SCIENCES (ICCOINS), 2016, : 570 - 573
  • [24] GAME-BASED LEARNING: A BIBLIOMETRIC ANALYSIS
    Marti-Parreno, Jose
    Mendez-Ibanez, Ernesto
    Gimenez-Fita, Elisa
    Queiro-Ameijeiras, Carmen
    [J]. ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 1122 - 1131
  • [25] Game-Based Learning: The Learning Revolution
    Shah, Taimur Ali
    Irfan, Mian Muhammad
    Saleem, Maimoona
    Taj, Jonaid Aftab
    [J]. BULLETIN OF THE TECHNICAL COMMITTEE ON LEARNING TECHNOLOGY, 2010, 12 (02): : 27 - 29
  • [26] Investigating Student Interest and Engagement in Game-Based Learning Environments
    Zhang, Jiayi
    Hutt, Stephen
    Ocumpaugh, Jaclyn
    Henderson, Nathan
    Goslen, Alex
    Rowe, Jonathan P.
    Boyer, Kristy Elizabeth
    Wiebe, Eric
    Mott, Bradford
    Lester, James
    [J]. ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, 2022, 13355 : 711 - 716
  • [27] The design and analysis of learning effects for a game-based learning system
    Tarng, Wernhuar
    Tsai, Weichian
    [J]. World Academy of Science, Engineering and Technology, 2010, 37 : 336 - 345
  • [28] Game-based Theory Rational Delegation Learning Scheme
    Xiang, Kang
    Tian, You-Liang
    Gao, Sheng
    Peng, Chang-Gen
    Tan, Wei-Jie
    [J]. JOURNAL OF INFORMATION SCIENCE AND ENGINEERING, 2022, 38 (01) : 57 - 82
  • [29] Game On! Investigating Digital Game-Based Versus Gamified Learning in Higher Education
    Bawa, Papia
    [J]. INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2020, 10 (03) : 16 - 46
  • [30] Analysis of a Digital Game-Based Learning Experience
    Amaya-Olarte, Nathaly
    Torres-Barreto, Martha Liliana
    Plata-Gomez, Karen Rocio
    [J]. REVISTA ELECTRONICA DE INVESTIGACION EDUCATIVA, 2024, 26