Digital Games to Improve Learning in Haiti

被引:2
|
作者
Ensmann, Suzanne [1 ]
机构
[1] Univ Tampa, Tampa, FL 33606 USA
关键词
Digital games; Gaming in education; Visual literacy; Secondary language acquisition; Digital media literacy; Formative evaluation; PRINCIPLES; MULTIMEDIA; LITERACY; DESIGN; MODEL;
D O I
10.1007/s11528-021-00630-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Imagine producing curricula to teach a new language to an audience in a different country that has never had access to computers or the Internet. How will instructional designers and teachers communicate when worlds are so vastly different? Before reading, writing, or speaking, images and movement facilitate communication. This article describes a service-learning design case led by faculty at a southeastern university in the United States. It involved iterative instructional design (ID), development, and a formative evaluation process by which university students created digital games for twenty-three children in Haiti with minimal to no schooling. Lessons learned include how visual literacy (VL) is as crucial for the designers of instruction as it is for the recipients.
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页码:884 / 895
页数:12
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