A Heuristic Process for Historical Game Design

被引:3
|
作者
Yang, Chih-Chieh [1 ]
机构
[1] Southern Taiwan Univ Sci & Technol, Dept Multimedia & Entertainment Sci, Tainan, Taiwan
关键词
game design; design method; historioludicity; Value at Play; historical problem space;
D O I
10.1109/ICALT52272.2021.00027
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Historical game is an important genre in the mass media either for educational or recreational purpose. It often requires an interdisciplinary professions, such as history research and education, game design, and artistic design, etc., to design a historical game. Instead of only relying on the intuitions and subjective preferences of members in the design teams, this study suggests a heuristic process to design historical games. In the emerging field of historioludicity, in which the researchers and practitioners look for interesting and meaningful ludic experiences for the public to engage a representation of the past. The proposed methodology is helpful to produce historical games systematically and effectively.
引用
收藏
页码:66 / 68
页数:3
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