Virtual marionettes: a system and paradigm for real-time 3D animation

被引:7
|
作者
Bar-Lev, A [1 ]
Bruckstein, AM [1 ]
Elber, G [1 ]
机构
[1] Technion Israel Inst Technol, Dept Comp Sci, IL-32000 Haifa, Israel
来源
VISUAL COMPUTER | 2005年 / 21卷 / 07期
关键词
computer graphics system; virtual marionettes; computer game; animation system; realtime physics-based animation;
D O I
10.1007/s00371-005-0297-z
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper describes a computer graphics system that enables users to define virtual marionette puppets, operate them using relatively simple hardware input devices, and display the scene from a given viewpoint on the computer screen. This computerized marionette theater has the potential to become a computer game for children, an interaction tool over the Internet, enabling the creation of simultaneously viewed and operated marionette show by users on the World Wide Web, and, most importantly, a versatile and efficient professional animation system.
引用
收藏
页码:488 / 501
页数:14
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