A systematic literature review of game-based learning in Artificial Intelligence education

被引:14
|
作者
Zhan, Zehui [1 ,2 ]
Tong, Yao [1 ,3 ]
Lan, Xixin [1 ,3 ]
Zhong, Baichang [1 ]
机构
[1] South China Normal Univ, Sch Informat Technol Educ, Guangzhou, Peoples R China
[2] Minist Educ, Key Lab Brain Cognit & Educ Sci, Guangzhou, Peoples R China
[3] East China Normal Univ, Fac Educ, Dept Educ Informat Technol, Shanghai, Peoples R China
关键词
Game-based learning; systematic review; educational research; artificial intelligence education; GAMIFICATION; MOTIVATION; STUDENTS;
D O I
10.1080/10494820.2022.2115077
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In recent years, Game-Based Learning (GBL) has been widely adopted in various educational settings. This paper aims to review empirical studies that adopt GBL in the field of AI education and explore its future research perspectives. After a systematic keyword search in the online database and a snowballing approach, a total of 125 empirical papers with 133 studies were targeted as samples. Results indicated that the games in AI education are mainly fell into five categories: Puzzle games are the most used in the curriculum (27.07%), followed by Reasoning strategy games (23.31%), Robot games (18.05%), Role-playing games (9.02%) and Simulation games (6.77%). Among them, 22.39% of games were with real characters, 11.94% were with virtual characters and 64.18% were with no characters. Besides, games were used in three main forms in AI education: games as teaching tools (78.95%), games as student works (12.03%), and games as a competing mechanism (9.02%). Researchers mainly paid attention to the effect of GBL on students' Opinions and Attitude (52.96%) and Learning achievement (24.04%), while the other three categories such as Skills and ability, Interaction, and Cognition were not extensively measured. The cross-sectional analysis, research gaps, and potential directions for future research were also discussed.
引用
收藏
页码:1137 / 1158
页数:22
相关论文
共 50 条
  • [31] THE USE OF DIGITAL STORYTELLING IN DIGITAL GAME-BASED LEARNING ENVIRONMENTS: A SYSTEMATIC REVIEW OF THE LITERATURE
    Aoki, Ricardo Luiz
    Fiuza, Patricia Jantsch
    Lemos, Robson Rodrigues
    [J]. ETD EDUCACAO TEMATICA DIGITAL, 2018, 20 (04): : 1138 - 1160
  • [32] A Systematic Literature Review of Methodology Used to Measure Effectiveness in Digital Game-Based Learning
    All, Anissa
    Nunez, Elena Patricia
    Van Looy, Jan
    [J]. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 607 - 616
  • [33] Using Digital Game-Based Learning for Students with Intellectual Disabilities - A Systematic Literature Review
    Stancin, Kristian
    Hoic-Bozic, Natasa
    Mihic, Sanja Skocic
    [J]. INFORMATICS IN EDUCATION, 2020, 19 (02): : 323 - 341
  • [34] Use of gamification and game-based learning in educating Generation Alpha: A systematic literature review
    Fernando, Pumudu A.
    Premadasa, H. K. Salinda
    [J]. EDUCATIONAL TECHNOLOGY & SOCIETY, 2024, 27 (02): : 114 - 132
  • [35] Artificial intelligence in learning and development: a systematic literature review
    Bhatt, Parag
    Muduli, Ashutosh
    [J]. EUROPEAN JOURNAL OF TRAINING AND DEVELOPMENT, 2023, 47 (7/8) : 677 - 694
  • [36] Online game-based learning in mathematics education among Generation Z: A systematic review
    Hidayat, Riyan
    Qi, Tay Ying
    Ariffin, Putri Nur ' afrina Binti Tajul
    Hadzri, Mohamad Hafizullah Bin Mohd
    Chin, Lin Mei
    Ning, Jacqueline Lee Xuan
    Nasir, Nurihan
    [J]. INTERNATIONAL ELECTRONIC JOURNAL OF MATHEMATICS EDUCATION, 2024, 19 (01)
  • [37] Influence of Game-Based Learning in Mathematics Education on Students' Affective Domain: A Systematic Review
    Vankus, Peter
    [J]. MATHEMATICS, 2021, 9 (09)
  • [38] Game-based learning in early childhood education: a systematic review and meta-analysis
    Alotaibi, Manar S.
    [J]. FRONTIERS IN PSYCHOLOGY, 2024, 15
  • [39] Digital game-based learning in music education: A systematic review between 2011 and 2023
    Weatherly, Katy Ieong Cheng Ho
    Wright, Bri'Ann
    Lee, Elsa Y.
    [J]. RESEARCH STUDIES IN MUSIC EDUCATION, 2024,
  • [40] Artificial Intelligence Tools Applied to Education: A Systematic Literature Review
    Yerbabuena Torres, Carlos Fernando
    Villagomez Cabezas, Alexandra Valeria
    Yerbabuena Torres, Ana Rocío
    Mendoza Torres, Nathalie Abigail
    [J]. International Journal of Interactive Mobile Technologies, 2024, 18 (24) : 155 - 174