Videogames and Motivational Persistence: A Preliminary Study

被引:0
|
作者
Soldi, Matteo [1 ]
Sciara, Simona [1 ]
Resta, Elena [1 ]
Pantaleo, Giuseppe [1 ]
机构
[1] Univ Vita Salute San Raffaele, Fac Psicol, UniSR SocialLab, Via Olgettina 58, I-20125 Milan, Italy
关键词
videogames; individual and social motivation; motivational persistence; SELF-DETERMINATION THEORY; INTENSITY; GAMES; PERFORMANCE;
D O I
10.3280/RIP2019-001002
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The experiment (N = 20) tested the hypothesis that the use of an interactive videogame (Cat Mario) would generally enhance motivational persistence, also in domains not directly related to the gaming context. One half of the sample (n(1) = 10) was randomly assigned to a gaming training condition; the other half (n(2) = 10) to a condition of simple passive exposure to a video reproducing the same gaming section. Results confirmed that the motivational training systematically enhanced motivational persistence in a brain teaser task, both in terms of more time spent in solving the brain teasers, and in terms of a comparatively higher number of tasks resolved. The main results of this experiment, as well as their major limitations and implications, are highlighted and discussed with respect to their potential benefits for research and society.
引用
收藏
页码:27 / 41
页数:15
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