GPU-accelerated Adaptively Sampled Distance Fields

被引:0
|
作者
Bastos, Thiago
Celes, Waldemar
机构
关键词
ADFs; GPU algorithms; implicit surface rendering;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Adaptively Sampled Distance Fields (ADFs) are volumetric shape representations that support a broad range of applications in the areas of computer graphics, computer vision and physics. ADFs are especially beneficial for representing shapes with features at very diverse scales. In this paper, we propose a strategy to represent and reconstruct ADFs on modem graphics hardware (GPUs). We employ a 3D hashing scheme to store the underlying data structure and try to balance the tradeoff between memory requirements and reconstruction efficiency. To render ADFs on GPU, we use a general-purpose ray-casting technique based on sphere tracing, which guarantees the reconstruction of fine details. We also present a way to overcome the C-1 discontinuities inherent to ADFs and efficiently reconstruct smooth surface normals across cell boundaries. The effectiveness of our proposal is demonstrated for isosurface rendering and morphing.
引用
收藏
页码:171 / 178
页数:8
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