COMPUTER GAME-BASED REHABILITATION FOR POST-STROKE UPPER LIMB DEFICITS- SYSTEMATIC REVIEW AND META-ANALYSIS

被引:3
|
作者
Gandhi, Dorcas B. C. [1 ,2 ]
Sterba, Albert [3 ,4 ]
Kate, Mahesh P. [2 ]
Khatter, Himani [2 ]
Pandian, Jeyaraj D. [2 ]
机构
[1] CMC & H Ludhiana, Coll Physiotherapy, Ludhiana, Punjab, India
[2] CMC & H Ludhiana, Dept Neurol, Ludhiana, Punjab, India
[3] Masaryk Univ, Fac Med, Brno, Czech Republic
[4] St Annes Univ Hosp, Int Clin Res Ctr, Brno, Czech Republic
关键词
Stroke; rehabilitation; upper limb; computer games; technological advances; non-immersive rehabilitation; VIRTUAL-REALITY; GLOBAL BURDEN; STROKE; THERAPY; INTENSITY; DISEASE; TIME;
D O I
10.15621/ijphy/2020/v7i1/193674
中图分类号
R826.8 [整形外科学]; R782.2 [口腔颌面部整形外科学]; R726.2 [小儿整形外科学]; R62 [整形外科学(修复外科学)];
学科分类号
摘要
Background: The need for intense rehabilitation protocols with easy applicability to improve for patient adherence and harness the potential neuroplasticity leading to improvement in the quality of life (QOL) in post-stroke patients. Several studies have described the benefits of virtual reality and video games in rehabilitation. Aims: To explore and determine if Computer game-based rehabilitation for post-stroke upper limb deficits after stroke is superior to conventional therapy in terms of (1) ICIDH based outcomes (2) Intervention duration (3) acceptability and adherence to the intervention. Methods: This systematic review and meta-analysis followed PRISMA guidelines. Several electronic databases were searched using specific keywords, to measure the effects of computer-game-based therapy in post-stroke patients compared to conventional therapy. Results: 14 studies were included after a systematic review, out of which 11 were included for analysis. Studies recording Wolf motor function test and box and block test have shown improvements with Computer-game-based therapy in addition to conventional therapy. No improvements were recorded in impairments and patient participation/Quality of life. CGBT was acceptable and reported no adverse effects. Conclusions: Computer-game-based therapy or non-immersive virtual rehabilitation is effective and acceptable for upper limb rehabilitation after stroke. With significant improvement in 'activity-limitation,' this mode of rehabilitation can be adapted for patient-specific needs. Its effects on impairment and quality of life need further exploration.
引用
收藏
页码:47 / 53
页数:7
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