Adaptation of the Russian Version of Nick Yee's Motivations of Play in Massively Multiplayer Online Role-playing Games (MMORPGs) Inventory

被引:1
|
作者
Bogacheva, N., V [1 ]
Epishin, V. E. [1 ]
Milianskaya, A., V
机构
[1] IM Sechenov First Moscow State Med Univ, Sechenov Univ, Dept Pedag & Med Psychol, Moscow, Russia
关键词
computer games; video games; gaming motivation; gamers; online games; questionnaire adaptation;
D O I
10.17323/1813-8918-2021-3-475-490
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The study aimed to adapt Nick Yee's Motivations of Play in MMORPGs Inventory into Russian. The sample included 538 participants (72.5% male) aged 12-40 years. We used Gaming Motivation Scale (GAMS) and the flow experience in group role-playing games questionnaire to assess the external validity of the adapted inventory scales. The final version of the questionnaire reproduced the original factor structure, but contained 24 items out of 39. The indicators of the final model fit (CFI = 0.95; RM SEA = 0.042) demonstrated good agreement between the model and the empirical data. Cronbach's alphas varied between 0.619-0.906, suggesting moderate to good reliability. The correlations between Yee's Inventory scales, GAMS scales, and the flow experience questionnaire confirmed its construct validity Intrinsic motivation, integrated and introjected regulation (GAMS) mostly correlated with the factors of the Immersion scale. Identified and external regulation mainly correlated with social and achievement motivation factors. There were no significant correlations for GAMS amotivation scale. All scales of Yee's Inventory correlated with the flow experience; multiple correlations were also found between achievement and social motivation factors and focus on communication and thoughtfulnesss-pontaneity factors of the flow experience questionnaire. Male and female gamers scored differently in Yee's Inventory: men had a significantly higher interest in mechanics (achievement scale). Women had higher escapism and customization motivations (immersion scale). We consider the adapted version of Yee's Inventory a reliable and valid tool to evaluate online gaming motivation.
引用
收藏
页码:475 / 490
页数:16
相关论文
共 50 条
  • [1] Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Shim, Kyong Jin
    Sharan, Richa
    Srivastava, Jaideep
    [J]. ADVANCES IN KNOWLEDGE DISCOVERY AND DATA MINING, PT II, PROCEEDINGS, 2010, 6119 : 71 - 80
  • [2] Sex Differences in Competitiveness in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Deaner, Robert O.
    Dunlap, Lucretia C.
    Bleske-Rechek, April
    [J]. EVOLUTIONARY PSYCHOLOGY, 2022, 20 (02):
  • [3] Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPGs): An Integrated Model
    Moon, Junghoon
    Hossain, Md. Dulal
    Sanders, G. Lawrence
    Garrity, Edward J.
    Jo, Sooran
    [J]. INTERNATIONAL JOURNAL OF ELECTRONIC COMMERCE, 2013, 17 (04) : 7 - 38
  • [4] Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Zhang, Fan
    Kaufman, David
    [J]. GAMES AND CULTURE, 2016, 11 (1-2) : 150 - 169
  • [5] Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing
    Zhang, Fan
    Kaufman, David
    [J]. COMPUTERS IN HUMAN BEHAVIOR, 2017, 73 : 451 - 458
  • [6] Analysis of Player Activity in two Massively Multiplayer online Role-playing Games (MMORPGs)
    Owczarek, Floriane
    [J]. ACTIVITES-REVUE ELECTRONIQUE, 2024, 21 (01):
  • [7] Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Shim, Kyong Jin
    Hsu, Kuo-Wei
    Srivastava, Jaideep
    [J]. 2011 INTERNATIONAL CONFERENCE ON ADVANCES IN SOCIAL NETWORKS ANALYSIS AND MINING (ASONAM 2011), 2011, : 561 - 562
  • [8] The Impact of Massively Multiplayer Online Role Playing Games (MMORPGs) on Psychological Wellbeing and the Role of Play Motivations and Problematic Use
    Kirby, Amy
    Jones, Chris
    Copello, Alex
    [J]. INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2014, 12 (01) : 36 - 51
  • [9] The Impact of Massively Multiplayer Online Role Playing Games (MMORPGs) on Psychological Wellbeing and the Role of Play Motivations and Problematic Use
    Amy Kirby
    Chris Jones
    Alex Copello
    [J]. International Journal of Mental Health and Addiction, 2014, 12 : 36 - 51
  • [10] Ethic in Massively Multiplayer Online Role-Playing Games
    Abramova, Veronika
    Bernardino, Jorge
    [J]. 2013 1ST INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE), 2013,