Massively Multiplayer Online Role-Playing Games (MMORPGs) and Socio-Emotional Wellbeing

被引:21
|
作者
Zhang, Fan [1 ]
Kaufman, David [1 ]
机构
[1] Simon Fraser Univ, Fac Educ, 8888 Univ Dr, Burnaby, BC V5A 1S6, Canada
关键词
Social interaction; Socio-emotional wellbeing; MMORPGs; Older adults; OLDER-ADULTS; SOCIAL INTERACTIONS; MOTIVATIONS; PATTERNS; SUPPORT; WORLD; COMMUNICATION; CONNECTEDNESS; BEHAVIORS; WARCRAFT;
D O I
10.1016/j.chb.2017.04.008
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Expanding and building on our previous study, the current study mainly explored the degree to which older adults' social interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs) are associated with four socio-emotional factors. A total of 222 older World of Warcraft players, recruited online, completed a Web questionnaire. Consistent with the findings of the previous study, older adults' socio-emotional wellbeing was associated with the quality of guild play and enjoyment of relationship. Socio-emotional wellbeing was not associated with the amount of gameplay, intensity of interaction, network level and social motivation for playing MMORPGs. In addition, the findings also indicated that a large number of older adults developed meaningful online relationships with their game friends, but that it would be difficult for them to integrate these online friends into their 'real' lives. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:451 / 458
页数:8
相关论文
共 50 条
  • [1] Player Performance Prediction in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Shim, Kyong Jin
    Sharan, Richa
    Srivastava, Jaideep
    ADVANCES IN KNOWLEDGE DISCOVERY AND DATA MINING, PT II, PROCEEDINGS, 2010, 6119 : 71 - 80
  • [2] Sex Differences in Competitiveness in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Deaner, Robert O.
    Dunlap, Lucretia C.
    Bleske-Rechek, April
    EVOLUTIONARY PSYCHOLOGY, 2022, 20 (02):
  • [3] Player Commitment to Massively Multiplayer Online Role-Playing Games (MMORPGs): An Integrated Model
    Moon, Junghoon
    Hossain, Md. Dulal
    Sanders, G. Lawrence
    Garrity, Edward J.
    Jo, Sooran
    INTERNATIONAL JOURNAL OF ELECTRONIC COMMERCE, 2013, 17 (04) : 7 - 38
  • [4] Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Zhang, Fan
    Kaufman, David
    GAMES AND CULTURE, 2016, 11 (1-2) : 150 - 169
  • [5] Analysis of Player Activity in two Massively Multiplayer online Role-playing Games (MMORPGs)
    Owczarek, Floriane
    ACTIVITES-REVUE ELECTRONIQUE, 2024, 21 (01):
  • [6] Effects of Mentoring on Player Performance in Massively Multiplayer Online Role-Playing Games (MMORPGs)
    Shim, Kyong Jin
    Hsu, Kuo-Wei
    Srivastava, Jaideep
    2011 INTERNATIONAL CONFERENCE ON ADVANCES IN SOCIAL NETWORKS ANALYSIS AND MINING (ASONAM 2011), 2011, : 561 - 562
  • [7] Ethic in Massively Multiplayer Online Role-Playing Games
    Abramova, Veronika
    Bernardino, Jorge
    2013 1ST INTERNATIONAL CONFERENCE OF THE PORTUGUESE SOCIETY FOR ENGINEERING EDUCATION (CISPEE), 2013,
  • [8] Addiction to Massively Multiplayer Online Role-Playing Games
    Ng, BD
    Wiemer-Hastings, P
    Hastings, W
    CYBERPSYCHOLOGY & BEHAVIOR, 2004, 7 (03): : 298 - 299
  • [9] Psychophysiological Responsiveness to Massively Multiplayer Online Role Playing Games (MMORPGs)
    Greenberg, Ben R.
    Richardi, Toni M.
    Ketterer, Jessica L.
    Russo, Stephen
    APPLIED PSYCHOPHYSIOLOGY AND BIOFEEDBACK, 2012, 37 (04) : 300 - 300
  • [10] Schizotypal personality traits and problematic use of massively-multiplayer online role-playing games (MMORPGs)
    Schimmenti, Adriano
    Infanti, Alexandre
    Badoud, Deborah
    Laloyaux, Julien
    Billieux, Joel
    COMPUTERS IN HUMAN BEHAVIOR, 2017, 74 : 286 - 293