Students' attitude towards the use of educational video games to develop competencies

被引:35
|
作者
Marti-Parreno, Jose [1 ]
Galbis-Cordova, Amparo [1 ]
Jose Miguel-Romero, Maria [2 ]
机构
[1] Univ Europea Valencia, Dept Social Sci, Gen Elio 8, Valencia 46010, Spain
[2] Univ Valencia, Avda Tarongers S-N, Valencia 46022, Spain
关键词
Educational video games; Competencies; Attitude; Higher Education fsQCA; SELF-EFFICACY; COMPLEXITY THEORY; SERIOUS GAMES; ACCEPTANCE; MOTIVATION; MODEL; GAMIFICATION; SATISFACTION; PERFORMANCE; CLASSROOM;
D O I
10.1016/j.chb.2017.12.017
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The use of educational video games (EVGs) is gaining momentum as a means to motivate and to engage students in their learning process. Nevertheless, previous research is taking for granted that students have a positive attitude towards EVGs and did not ensure a proper understanding of students' characteristics that might influence their attitude towards them. Therefore, this study's main goal is to explore four students' characteristics (perceived relevance, perceived confidence, media affinity, and perceived self-efficacy) that influence students' attitude towards the use of EVGs to develop competencies. Using the fsQCA method to analyze data gathered on a sample of 128 undergraduate students we delve into different configurations underlying students' positive and negative attitude towards the use of EVGs. Main results suggest three configurations leading to a positive attitude with perceived, relevance being a necessary and sufficient condition for students' positive attitude towards the use of EVGs to develop their competencies. Four configurations were found to condition a negative attitude suggesting that equifinality can be considered when explaining students' attitude towards the use of EVGs to develop competencies. Implications for teachers, limitations of the study, and future research lines are addressed at the end of the paper. (C) 2017 Elsevier Ltd. All rights reserved.
引用
收藏
页码:366 / 377
页数:12
相关论文
共 50 条
  • [31] Can educational video games increase high school students' interest in theatre?
    Manero, Borja
    Torrente, Javier
    Serrano, Angel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    [J]. COMPUTERS & EDUCATION, 2015, 87 : 182 - 191
  • [32] SIMaging the CITY: The Educational use of Simulation Video Games for Disadvantaged Youth
    Andreoletti, Massimiliano
    Cappello, Gianna
    [J]. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 19 - 26
  • [33] Acceptance of Serious Games to Develop Digital Competencies in Higher Education
    Sandi-Delgado, Juan Carlos
    Sanz, Cecilia Veronica
    Lovos, Edith Noemi
    [J]. ELECTRONIC JOURNAL OF E-LEARNING, 2022, 20 (03): : 351 - 367
  • [34] Effectiveness of the use of the E-Gamification strategy to develop the educational achievement of the preparatory students in Dammam City and their attitudes towards it
    Hatim Ibrahim
    [J]. Education and Information Technologies, 2020, 25 : 4317 - 4327
  • [35] Effectiveness of the use of the E-Gamification strategy to develop the educational achievement of the preparatory students in Dammam City and their attitudes towards it
    Ibrahim, Hatim
    [J]. EDUCATION AND INFORMATION TECHNOLOGIES, 2020, 25 (05) : 4317 - 4327
  • [36] Development of "educational faculty students' attitudes towards their departments" attitude scale study
    Gelisli, Yucel
    [J]. INTERNATIONAL CONFERENCE ON NEW HORIZONS IN EDUCATION, INTE 2014, 2015, 174 : 3137 - 3143
  • [37] Investigating a MOOC educational model and the attitude of university students towards digital education
    Pronay, Szabolcs
    Majo-Petri, Zoltan
    Dinya, Laszlo
    Huszar, Sandor
    [J]. INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING, 2023, 15 (02) : 123 - 142
  • [38] Investigating a MOOC educational model and the attitude of university students towards digital education
    Majo-Petr Zoltan
    Pronay Szabolcs
    Huszar Sandor
    Dinya Laszlo
    [J]. INFORMACIOS TARSADALOM, 2020, 20 (01): : 72 - 94
  • [39] ARCHITECTURE STUDENTS' ATTITUDE TOWARDS SUSTAINABILITY AND THE USE OF DIGITAL SIMULATION
    Gunasagaran, Sujatavani
    Karuppannan, Gunasegaran
    Mari, Tamilsalvi
    Kuppusamy, Sivaraman
    Srirangam, Sucharita
    [J]. JOURNAL OF ENGINEERING SCIENCE AND TECHNOLOGY, 2023, 18 : 82 - 95
  • [40] The attitude of university students towards social media use in India
    Ranga, Mona
    Bhatia, Harpreet K.
    [J]. INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2023, 58 : 68 - 68