共 50 条
- [32] SIMaging the CITY: The Educational use of Simulation Video Games for Disadvantaged Youth [J]. PROCEEDINGS OF THE 7TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, VOLS 1 AND 2, 2013, : 19 - 26
- [33] Acceptance of Serious Games to Develop Digital Competencies in Higher Education [J]. ELECTRONIC JOURNAL OF E-LEARNING, 2022, 20 (03): : 351 - 367
- [34] Effectiveness of the use of the E-Gamification strategy to develop the educational achievement of the preparatory students in Dammam City and their attitudes towards it [J]. Education and Information Technologies, 2020, 25 : 4317 - 4327
- [36] Development of "educational faculty students' attitudes towards their departments" attitude scale study [J]. INTERNATIONAL CONFERENCE ON NEW HORIZONS IN EDUCATION, INTE 2014, 2015, 174 : 3137 - 3143
- [38] Investigating a MOOC educational model and the attitude of university students towards digital education [J]. INFORMACIOS TARSADALOM, 2020, 20 (01): : 72 - 94
- [39] ARCHITECTURE STUDENTS' ATTITUDE TOWARDS SUSTAINABILITY AND THE USE OF DIGITAL SIMULATION [J]. JOURNAL OF ENGINEERING SCIENCE AND TECHNOLOGY, 2023, 18 : 82 - 95
- [40] The attitude of university students towards social media use in India [J]. INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2023, 58 : 68 - 68