A mobile game as a support tool for children with severe difficulties in reading and spelling

被引:17
|
作者
Ronimus, Miia [1 ]
Eklund, Kenneth [2 ]
Westerholm, Jari [1 ]
Ketonen, Ritva [3 ]
Lyytinen, Heikki [2 ]
机构
[1] Niilo Maki Inst, POB 35, FI-40014 Jyvaskyla, Finland
[2] Univ Jyvaskyla, Fac Educ & Psychol, Jyvaskyla, Finland
[3] Univ Helsinki, Fac Educ Sci, Helsinki, Finland
基金
芬兰科学院;
关键词
GraphoLearn; mobile learning; reading; self-efficacy; serious game; SELF-EFFICACY; PHONEMIC AWARENESS; EARLY LITERACY; POOR READERS; INTERVENTION; INSTRUCTION; FLUENCY; OUTCOMES; SKILLS; RECOGNITION;
D O I
10.1111/jcal.12456
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.
引用
收藏
页码:1011 / 1025
页数:15
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