Predicting Cognitive Impairment Level after a Serious Game-based Therapy in Chronic Stroke Survivors

被引:2
|
作者
Jung, Hee-Tae [1 ]
Lee, Hyunsuk [2 ]
Kim, Kwangwook [2 ]
Kim, Byeongil [2 ]
Park, Sungji [3 ]
Ryu, Taekyeong [3 ]
Kim, Yangsoo [3 ]
Daneault, Jean-Francois [4 ]
Lee, Sunghoon I. [1 ]
机构
[1] Univ Massachusetts, Coll Informat & Comp Sci, Amherst, MA 01003 USA
[2] Woorisoft, Daegu, South Korea
[3] Heeyeon Rehabil Hosp, Daegu, South Korea
[4] Rutgers State Univ, Dept Rehabil & Movement Sci, New Brunswick, NJ 08854 USA
关键词
DEFICITS; CARE;
D O I
10.1109/bhi.2019.8834484
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Accurate prediction of post-treatment outcomes of a rehabilitation program can enable personalized treatments for stroke survivors. Inspired by the clinical effectiveness of our recently developed game-based cognitive rehabilitation tool -Neuro-World in improving chronic stroke survivors' cognitive level, in this work, we introduce a machine learning approach to predict the post-treatment cognitive level based on information available at baseline. A total of 14 chronic stroke survivors received our game-based therapy for 12 weeks. Subjects were assessed for their cognitive impairment level using the Mini Mental Status Examination (MMSE) and game performance at baseline and follow-up. Our analytic results show that we can estimate subjects' post-treatment MMSE scores based on their baseline MMSE scores and game performance with a normalized root mean square error (NRMSE) of 9.8% (equivalently, an RMSE of 0.58), which is far more accurate than the population-based prediction method (i.e., averaging). This study opens up new research and clinical opportunities as it allows to stratify our game-based rehabilitation tool to those who are expected to benefit from the treatment, thus enabling optimal, individually-tailored therapeutic programs.
引用
收藏
页数:4
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