Agent-Oriented Control in Real-Time Computer Games

被引:0
|
作者
Behrens, Tristan M. [1 ]
机构
[1] Tech Univ Clausthal, Dept Informat, D-38678 Clausthal Zellerfeld, Germany
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中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We introduce a new methodology that allows to apply techniques and methods from agent-oriented programming (AOP) to computer games. To this end, we introduce an underlying model based on agents, controllable entities, and an agents-entities-relation. Then we elaborate on a method how to steer several controllable entities through an environment with a single agent. Finally, we show how AOP can be used to implement several agents based on the method.
引用
收藏
页码:266 / 283
页数:18
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