Mobile Crowdsensing Game in Vehicular Networks

被引:0
|
作者
Xiao, Liang [1 ]
Chen, Tianhua [1 ]
Xie, Caixia [1 ]
Liu, Jinliang [1 ]
机构
[1] Xiamen Univ, Dept Commun Engn, Xiamen 361000, Peoples R China
关键词
Vehicular networks; mobile crowdsensing; game theory; Q-learning;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Vehicular crowdsensing takes advantage of the mobility of vehicles to provide location-based services in large-scale areas. In this paper, we analyze vehicular crowdsensing and formulate the interactions between a crowdsensing server and a number of vehicles equipped with sensors in the area of interest as a vehicular crowdsensing game. Each participant vehicle chooses its sensing strategy based on the sensing and transmission costs, and the expected payment by the server, while the server determines its payment policy according to the number and accuracy of the sensing reports. A reinforcement learning based crowdsensing strategy is proposed for vehicular networks, with incomplete system parameters such as the sensing costs of the other vehicles. The server and vehicles achieve their optimal payment and sensing strategies by learning via trials, respectively. Simulation results have verified the efficiency of the proposed mobile crowdsensing systems, showing that the average utilities of the vehicles and the server can be improved and converged to the optimal values in fast speed. Vehicles with less sensing costs are motivated to upload more accurate sensing data.
引用
收藏
页数:6
相关论文
共 50 条
  • [21] Friend Recommendation Based on Mobile Crowdsensing in Social Networks
    Chen, Tzung-Shi
    Syu, Song-Wei
    APNOMS 2020: 2020 21ST ASIA-PACIFIC NETWORK OPERATIONS AND MANAGEMENT SYMPOSIUM (APNOMS), 2020, : 191 - 196
  • [22] A Vehicular Crowdsensing Market for AVs
    Chakeri, Alireza
    Wang, Xin
    Jaimes, Luis G.
    IEEE OPEN JOURNAL OF INTELLIGENT TRANSPORTATION SYSTEMS, 2022, 3 : 278 - 287
  • [23] User Recruitment for Mobile Crowdsensing over Opportunistic Networks
    Karaliopoulos, Merkouris
    Telelis, Orestis
    Koutsopoulos, Iordanis
    2015 IEEE CONFERENCE ON COMPUTER COMMUNICATIONS (INFOCOM), 2015,
  • [24] Data Offloading for Mobile Crowdsensing in Opportunistic Social Networks
    Gong, Wei
    Huang, Xiaoyao
    Huang, Guanglun
    Zhang, Baoxian
    Li, Cheng
    2019 IEEE GLOBAL COMMUNICATIONS CONFERENCE (GLOBECOM), 2019,
  • [25] A Stackelberg Game Approach for Managing AI Sensing Tasks in Mobile Crowdsensing
    Sedghani, Hamta
    Lighvan, Mina Zolfy
    Aghdasi, Hadi S.
    Passacantando, Mauro
    Verticale, Giacomo
    Ardagna, Danilo
    IEEE ACCESS, 2022, 10 : 91524 - 91544
  • [26] The Game Selection Model for the Payoff Strategy Optimization of Mobile CrowdSensing Task
    Zhao, Guosheng
    Liu, Dongmei
    Wang, Jian
    KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, 2021, 15 (04): : 1426 - 1447
  • [27] Vehicular networks and the future of the mobile internet
    Gerla, Mario
    Kleinrock, Leonard
    COMPUTER NETWORKS, 2011, 55 (02) : 457 - 469
  • [28] Mobile Edge Computing for Vehicular Networks
    Zhang, Yan
    Lopez, Javier
    Wang, Zhen
    IEEE VEHICULAR TECHNOLOGY MAGAZINE, 2019, 14 (01): : 27 - +
  • [29] Security in vehicular networks for the mobile Internet
    Lindlbauer, Marc
    AUTOMOTIVE SECURITY, 2007, 2016 : 185 - 200
  • [30] Incentive Mechanism for Mobile Crowdsensing With Two-Stage Stackelberg Game
    Hu, Chih-Lin
    Lin, Kun-Yu
    Chang, Carl K.
    IEEE TRANSACTIONS ON SERVICES COMPUTING, 2023, 16 (03) : 1904 - 1918