共 50 条
- [41] An Innovative Augmented Reality Educational Framework with Gamification to assist the learning process of children with intellectual disabilities 2015 6TH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA), 2015,
- [43] Measuring Tajweed Augmented Reality-Based Gamification Learning Model (TARGaLM) Implementation for Children in Tajweed Learning PERTANIKA JOURNAL OF SCIENCE AND TECHNOLOGY, 2019, 27 (04): : 1821 - 1840
- [44] Adaptive Gamification for Learning Environments IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2019, 12 (01): : 16 - 28
- [45] Are Virtual Reality and Gamification Strategies Adaptive for Evaluations? 2021 MACHINE LEARNING-DRIVEN DIGITAL TECHNOLOGIES FOR EDUCATIONAL INNOVATION WORKSHOP, 2021,
- [46] AUGMENTED REALITY AS A MEDIUM OF GAMIFICATION OF CONSUMPTION IN THE CONTEXT OF GLOBAL VILLAGE TURKISH ONLINE JOURNAL OF DESIGN ART AND COMMUNICATION, 2018, 8 (02): : 376 - 392
- [47] Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training CHALLENGES OF THE DIGITAL TRANSFORMATION IN EDUCATION, ICL2018, VOL 1, 2020, 916 : 567 - 578
- [48] Combining Gamification and Augmented Reality to Raise Interest in Logistics Careers APPLIED SCIENCES-BASEL, 2022, 12 (18):
- [50] Virtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification COMPANION OF THE 2023 ACM SIGCHI SYMPOSIUM ON ENGINEERING INTERACTIVE COMPUTING SYSTEMS, EICS 2023, 2023, : 53 - 58