LEARNING PROCEDURAL KNOWLEDGE USING AUGMENTED REALITY APPLICATIONS ON SMART GLASSES - REQUIREMENTS AND CONCEPTUAL DESIGN

被引:0
|
作者
Hobert, Sebastian [1 ]
Schumann, Matthias [1 ]
机构
[1] Univ Goettingen, Gottingen, Germany
关键词
Augmented Reality Learning; Procedural Knowledge; Smart Glasses; Wearable Computers; MOBILE;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Highly skilled employees who are able to apply their procedural knowledge at the workplace are important for many enterprises as the number of knowledge and technology intensive activities increases. Thus, many enterprises undertake efforts to train their employees properly: For instance, in many industrial enterprises newly hired employees need to train practical tasks - like operating or repairing a production machine - as part of their incorporation into the job. Such learning scenarios usually take place directly at the workplace in a situational learning context (e.g. in the production hall) and hence the learning content is directly linked to the learners' location. This has the advantage that learners are able to extend their knowledge at their current location when they require it. One emerging technology which is able to support such situational learning scenarios is augmented reality. As augmented reality allows linking real world objects (like machines) with learning content, it is suited for imparting procedural knowledge. This is especially true if augmented reality is provided by smart glasses, i.e. small computers which are worn on the user's head. These head-mounted wearable computers are suited for situated learning on-the-job as these devices are able to present learning content to learners on a head-mounted display while they are executing practical tasks. In this way, smart glasses are able to guide learners step-by-step through tasks within working processes. In contrast to other technologies like smartphones or tablets, smart glasses have the advantage that they can be used simultaneously while learners perform tasks. Even though prior research on using augmented reality on smart glasses for learning procedural tasks is limited, experts anticipate that the technology can enhance learning processes in enterprises massively. Thus, the main goal of our paper is to analyze how augmented reality learning applications for smart glasses are able to support learners while practicing procedural tasks. Therefore, we conducted qualitative, explorative interviews with 21 domain experts from industrial enterprises. Based on this, we derived requirements in order to describe which functionalities need to be provided by augmented reality learning applications in order to support learners effectively. Furthermore, we present a conceptual design including mockups to outline how an application should be implemented. The results of our study - the identified requirements which describe functionalities as well as the conceptual design - can be used by both, practitioners and researchers: Practitioners get insights about advantages and potential learning scenarios of using augmented reality applications on smart glasses for imparting procedural knowledge. Researchers can use the identified requirements and the conceptual design as a basis for developing augmented reality learning applications.
引用
收藏
页码:6382 / 6392
页数:11
相关论文
共 50 条
  • [1] Using Augmented Reality Smart Glasses to Design Games for Cognitive Training
    Chang, Yao-Jen
    Liu, Hung-Huan
    Kang, Ya-shu
    Kao, Chia Chun
    Chang, Yao-Sheng
    PROCEEDINGS OF 2016 13TH INTERNATIONAL CONFERENCE ON REMOTE ENGINEERING AND VIRTUAL INSTRUMENTATION (REV), 2016, : 252 - 253
  • [2] A Conceptual Uses & Gratification Framework on the Use of Augmented Reality Smart Glasses
    Rauschnabel, Philipp A.
    AUGMENTED REALITY AND VIRTUAL REALITY: EMPOWERING HUMAN, PLACE AND BUSINESS, 2018, : 211 - 227
  • [3] Mapping requirements for the wearable smart glasses augmented reality museum application
    Dieck, M. Claudia Tom
    Jung, Timothy
    Han, Dai-In
    JOURNAL OF HOSPITALITY AND TOURISM TECHNOLOGY, 2016, 7 (03) : 230 - 253
  • [4] Exploring adoption of augmented reality smart glasses: Applications in the medical industry
    Basoglu, Nuri
    Goken, Muge
    Dabic, Marina
    Ozdemir Gungor, Dilek
    Daim, Tugrul U.
    FRONTIERS OF ENGINEERING MANAGEMENT, 2018, 5 (02) : 167 - 181
  • [5] Exploring adoption of augmented reality smart glasses:Applications in the medical industry
    Nuri BASOGLU
    Muge GOKEN
    Marina DABIC
    Dilek OZDEMIR GUNGOR
    Tugrul U.DAIM
    Frontiers of Engineering Management, 2018, 5 (02) : 167 - 181
  • [6] Conveying Procedural and Descriptive Knowledge with Augmented Reality
    Clemens, Hoffmann
    Sebastian, Buettner
    Michael, Prilla
    PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS, PETRA 2022, 2022, : 40 - 49
  • [7] Smart Glasses for Neurosurgical Navigation by Augmented Reality
    Maruyama, Keisuke
    Watanabe, Eiju
    Kin, Taichi
    Saito, Kuniaki
    Kumakiri, Atsushi
    Noguchi, Akio
    Nagane, Motoo
    Shiokawa, Yoshiaki
    OPERATIVE NEUROSURGERY, 2018, 15 (05) : 551 - 556
  • [8] AN AUGMENTED REALITY TOOL FOR CONCEPTUAL DESIGN
    Koehring, Andrew
    Winer, Eliot
    WINVR2009: PROCEEDINGS OF THE ASME/AFM WORLD CONFERENCE ON INNOVATIVE VIRTUAL REALITY - 2009, 2009, : 175 - 180
  • [9] Design of Multimodal Instructional Tutoring Agents using Augmented Reality and Smart Learning Objects
    Srivastava, Anmol
    Yammiyavar, Pradeep
    ICMI'16: PROCEEDINGS OF THE 18TH ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2016, : 421 - 422
  • [10] SYSTEMATIC DESIGN METHOD OF UX USING SMART GLASSES FOR THE EFFECTIVE APPLICATION OF AUGMENTED REALITY IN DIGITAL PRODUCTION
    Bartos, Vasile-Dragos
    Brad, Stelian
    Hapca, Razvan-Ioan
    ACTA TECHNICA NAPOCENSIS SERIES-APPLIED MATHEMATICS MECHANICS AND ENGINEERING, 2021, 64 (02): : 275 - 282