Identifying players in broadcast videos using graph convolutional network

被引:6
|
作者
Feng, Tao [1 ]
Ji, Kaifan [2 ]
Bian, Ang [1 ]
Liu, Chang [3 ]
Zhang, Jianzhou [1 ]
机构
[1] Sichuan Univ, Coll Comp Sci, Chengdu, Peoples R China
[2] Chinese Acad Sci, Yunnan Observ, Kunming, Yunnan, Peoples R China
[3] Beihang Univ, Sch Biol Sci & Med Engn, Beijing, Peoples R China
关键词
Graph representation learning; Graph embedding; Pre-trained model; Player identification; NEURAL-NETWORK;
D O I
10.1016/j.patcog.2021.108503
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The person representation problem is a critical bottleneck in the player identification task. However, the current approaches for player identification utilizing the entire image features only are not sufficient to preserve identities due to the reliance on visible visual representations. In this paper, we propose a novel player representation method using a graph-powered pose representation to resolve this bottleneck problem. Our framework consists of three modules: (i.) a novel pose-guided representation module that is able to capture the pose changes dynamically and their associated effects; (ii.) a pose-guided graph embedding module using both the image deep features and the pose structure information for a better player representation inference; (iii.) an identification module as a player classifier. Experiment results on the real-world sport game scenarios demonstrate that our method achieves state-of-the-art identification performance, together with a better player representation. @ 2021 Elsevier Ltd. All rights reserved.
引用
收藏
页数:11
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