共 50 条
- [32] Multi-stream ternary enhanced graph convolutional network for skeleton-based action recognition [J]. NEURAL COMPUTING & APPLICATIONS, 2023, 35 (25): : 18487 - 18504
- [34] Hierarchical Graph Convolutional Network for Skeleton-Based Action Recognition [J]. IMAGE AND GRAPHICS, ICIG 2019, PT I, 2019, 11901 : 93 - 102
- [35] Learning Graph Convolutional Network for Skeleton-Based Human Action Recognition by Neural Searching [J]. THIRTY-FOURTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE, THE THIRTY-SECOND INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE AND THE TENTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2020, 34 : 2669 - 2676
- [36] Multi-stream ternary enhanced graph convolutional network for skeleton-based action recognition [J]. Neural Computing and Applications, 2023, 35 : 18487 - 18504
- [37] Skeleton-Based Mutual Action Recognition Using Interactive Skeleton Graph and Joint Attention [J]. DATABASE AND EXPERT SYSTEMS APPLICATIONS, DEXA 2022, PT II, 2022, 13427 : 110 - 116
- [38] Skeleton action recognition using Two-Stream Adaptive Graph Convolutional Networks [J]. 2021 36TH INTERNATIONAL TECHNICAL CONFERENCE ON CIRCUITS/SYSTEMS, COMPUTERS AND COMMUNICATIONS (ITC-CSCC), 2021,
- [39] Two-Stream Convolutional Neural Network for Video Action Recognition [J]. KSII TRANSACTIONS ON INTERNET AND INFORMATION SYSTEMS, 2021, 15 (10): : 3668 - 3684
- [40] Human Action Recognition based on Two-Stream Ind Recurrent Neural Network [J]. TENTH INTERNATIONAL CONFERENCE ON GRAPHICS AND IMAGE PROCESSING (ICGIP 2018), 2019, 11069