An Interactive Exploded View Generation using Block-based Re-rendering

被引:0
|
作者
Kang, D. S. [1 ]
Shin, B. S. [1 ]
机构
[1] Inha Univ, Dept Comp & Informat Engn, Inchon, South Korea
关键词
Exploded view generation; GPU ray-casting; CUDA; Manycore; Re-rendering; Volume splitting;
D O I
10.1117/12.877895
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Exploded view generation for volumetric object is a useful method in surgical simulation, but it is very hard to perform real-time operation. We present an interactive method to determine interesting regions and to render a scene with varying volume datasets in real-time. In general, since conventional methods are designed to solve the problem of occlusion of sub-volumes, they did not consider performance. Especially, exploded view generation methods are difficult to render a scene in real-time even in the case of exploiting highly optimized method. Because they perform volume rendering after defining rules to split an original volume and constraints to order sub-volumes. We present an interactive cutting operation using GPU-based parallel processing and real-time rendering using block-based re-rendering method.
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收藏
页数:7
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