ENHANCING MOTIVATION, ENGAGEMENT AND TEAM BUILDING AMONG PSYCHOLOGY UNDERGRADUATES THROUGH GAME BASE LEARNING

被引:0
|
作者
Martin-Hernandez, P. [1 ]
Agut, S. [2 ]
Azkue, J. L. [3 ]
Gil-Lacruz, M. [3 ]
Gil-Lacruz, A. I. [4 ]
机构
[1] Univ Zaragoza, Fac Ciencias Sociales & Humanas, Zaragoza, Spain
[2] Univ Jaume 1, Fac Ciencias Salud, Castellon De La Plana, Spain
[3] Univ Zaragoza, Fac Ciencias Salud, Zaragoza, Spain
[4] Univ Zaragoza, Escuela Ingn & Arquitectura, Zaragoza, Spain
关键词
Motivation; engagement; team building; psychology undergraduates; game-based learning; INTRINSIC MOTIVATION; GAMIFICATION; PERFORMANCE;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Regardless of their form, educational games have as primary purpose educating or training. In the higher university context, serious games, gamification and game-based learning, are designed to make educational processes more efficient. A growing body of research has shown that the incorporation of games in the classroom is often more effective than traditional teaching methods in terms of active participation, concentration, development of social and solving problems skills, academic achievements and performance among university students. Furthermore, games can enhance intrinsic motivation, flow experiences, and engagement, as well as some relevant key groups' skills as teamworking. In order words, learning would be interesting, motivating, engaging, funny and effective through games. However, a substantial part of the aforementioned results regard to usefulness and relevance of game based learning, come from digital games. In this sense, it has been noted that digital game environments cannot provide face-to-face interaction, while in a classroom situation, student-student interactions could exert a profound impact on learning. Game based learning based on this face-to-face interaction could be even more crucial in the case of Psychology undergraduates. As future psychologists, they will often have to work, on the basis of that face-to-face interaction, managing groups and work teams that will have to be effective. An important part of key knowledges to develop such competence must be learned in the classroom of Groups Psychology, at the end of the third course of Psychology Degree. In this context, the main objective of this work is to evaluate the effects of a group simulation game-based learning experience, in terms of intrinsic motivation, engagement and teamworking amongst psychology undergraduates. Such game-based learning experience implies for the undergraduates to use some of the !earnings and knowledges related to the physical and social environment of the groups that will be easier acquired and interiorized through this game. Psychology undergraduates are confronted in small groups -around five members- to a new and a potential stressing situation that needs a fast and effective solution. Our results, in a sample composed by the 31 Psychology Undergraduates that participated in the game, based on face-to-face interaction, showed that after it, undergraduates' intrinsic motivation was higher, as well as, they experienced more engagement, and a stronger sense of team building within their own work group. We think these findings are useful in order to foster intrinsic motivation, engagement, and team working among university students.
引用
下载
收藏
页码:9733 / 9738
页数:6
相关论文
共 50 条
  • [31] A Pitch Perception Training Game in VR Environment for Enhancing Music Learning Motivation
    Yang, Jie-Syu
    Cheng, Chien-Wen
    2020 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - TAIWAN (ICCE-TAIWAN), 2020,
  • [32] Enhancing Finance Students’ Learning Effectiveness and Motivation: Application of Financial Simulation Game
    Wang, Jui-Sheng
    International Journal of Emerging Technologies in Learning, 2023, 18 (21) : 102 - 112
  • [33] Enhancing Building Information Modeling Competency among Civil Engineering and Management Students with Team-Based Learning
    Zhang, Jingxiao
    Wu, Wei
    Li, Hui
    JOURNAL OF PROFESSIONAL ISSUES IN ENGINEERING EDUCATION AND PRACTICE, 2018, 144 (02)
  • [34] Conceptions of Research Methods Learning Among Psychology Undergraduates: A Q Methodology Study
    Balloo, Kieran
    Pauli, Regina
    Worrell, Marcia
    COGNITION AND INSTRUCTION, 2018, 36 (04) : 279 - 296
  • [35] Enhancing Students' Learning Motivation through Reflective Journal Writing
    Amirkhanova, Karina M.
    Ageeva, Anastasia V.
    Fakhretdinov, Rustam M.
    IFTE 2016 - 2ND INTERNATIONAL FORUM ON TEACHER EDUCATION, 2016, 12 : 14 - 18
  • [36] Enhancing students' motivation through brain-based learning
    Sani, A.
    Rochintaniawati, D.
    Winarno, N.
    INTERNATIONAL CONFERENCE ON MATHEMATICS AND SCIENCE EDUCATION (ICMSCE 2018), 2019, 1157
  • [37] Enhancing learning of accounting principles through experiential learning in a board game
    Lopez-Hernandez, Carlos
    Isabel Lizarraga-Alvarez, Gloria
    Soto-Perez, Manuel
    ACCOUNTING EDUCATION, 2023, 32 (03) : 300 - 331
  • [38] Increasing the work readiness of Australian psychology undergraduates through an experiential learning placement
    Bryan, Janet
    Ranzijn, Rob
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2012, 47 : 752 - 752
  • [39] Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model
    Camacho-Sanchez, Ruben
    Serna Bardavio, Jorge
    Rillo-Albert, Aaron
    Lavega-Burgues, Pere
    INTERACTIVE LEARNING ENVIRONMENTS, 2023,
  • [40] Enhancing students' engagement with psychology through the establishment of a peer support training program
    Daly, C
    Davidson, P
    AUSTRALIAN JOURNAL OF PSYCHOLOGY, 2004, 56 : 176 - 176