共 50 条
- [43] Gamification-based intervention for enhancing team effectiveness and coping flexibility: Randomized controlled trial [J]. FRONTIERS IN PSYCHIATRY, 2022, 13
- [44] The effects of gamification-based teaching practices on student achievement and students' attitudes toward lessons [J]. INTERNET AND HIGHER EDUCATION, 2017, 33 : 86 - 92
- [46] Filling the Gaps for Indoor Wayfinding [J]. JOURNAL OF VISUAL IMPAIRMENT & BLINDNESS, 2009, 103 (04) : 229 - 234
- [47] An agent-based indoor wayfinding based on digital sign system [J]. URBAN AND REGIONAL DATA MANAGEMENT, 2008, : 511 - 521
- [48] Effectiveness of Gamification-Based Learning Environment on Computer Skills of First Grade Intermediate Students in Jeddah [J]. INTERNATIONAL JOURNAL OF COMPUTER SCIENCE AND NETWORK SECURITY, 2022, 22 (06): : 441 - 446
- [50] Indoor Wayfinding at Amsterdam Airport [J]. GIM INTERNATIONAL-THE WORLDWIDE MAGAZINE FOR GEOMATICS, 2016, 30 (03): : 16 - 19