ABMU: An Agent-Based Modelling Framework for Unity3D

被引:4
|
作者
Cheliotis, Kostas [1 ]
机构
[1] UCL, Ctr Adv Spatial Anal, Gower St, London WC1E 6BT, England
关键词
Agent-Based Modelling; Framework; 3D; Unity3D; SIMULATION;
D O I
10.1016/j.softx.2021.100771
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The field of Agent-Based Modelling (ABM) has expanded significantly since its emergence, with a plethora of ABM development frameworks available to researchers today. However, relatively few frameworks are found to support 3D models and furthermore the majority of them are often limited to 3D visualizations of the underlying 2D models. At the same time, many systems of interest are identified that can significantly benefit from being simulated in three dimensions. In response to this, a potential candidate platform for the development of 3D ABMs is identified in Game Engines (GEs), as they often support 3D graphics and provide a programming back-end for coding model logic, however no significant frameworks exist for ABM development in GEs. This paper presents the Agent-Based Modelling Framework for Unity3D (ABMU), an ABM framework developed for use within the widely used GE Unity3D. (C) 2021 The Author. Published by Elsevier B.V.
引用
收藏
页数:8
相关论文
共 50 条
  • [1] Collision detection framework based on Unity3D
    Feng, Sheng
    Shen, Chao
    Han, Xiaolong
    Huang, Yixing
    Su, Linxin
    Wu, Mingjing
    Wang, Xuan
    2022 34TH CHINESE CONTROL AND DECISION CONFERENCE, CCDC, 2022, : 2170 - 2175
  • [2] Developing Reflex-Based Agent with Unity3D Game Engine
    Othman, Mohamad Nurfalihin Mohd
    Hasan, Haswadi
    Haron, Habibollah
    ADVANCED SCIENCE LETTERS, 2018, 24 (02) : 1071 - 1075
  • [3] An auxiliary development framework for lightweight RPG games based on Unity3D
    Zhang, Bo
    Shi, Huiping
    Wang, Xinyu
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2024, 35 (01)
  • [4] An auxiliary development framework for lightweight RPG games based on Unity3D
    Zhang, Bo
    Shi, Huiping
    Wang, Xinyu
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2023,
  • [5] Virtual Campus based on Unity3D
    Cheng, Zhang
    Dan, He
    MODERN TECHNOLOGIES IN MATERIALS, MECHANICS AND INTELLIGENT SYSTEMS, 2014, 1049 : 1856 - +
  • [6] Towards a Community Framework for Agent-Based Modelling
    Janssen, Marco A.
    Alessa, Lilian Na'ia
    Barton, Michael
    Bergin, Sean
    Lee, Allen
    JASSS-THE JOURNAL OF ARTIFICIAL SOCIETIES AND SOCIAL SIMULATION, 2008, 11 (02):
  • [7] AN AGENT-BASED MODELLING FRAMEWORK FOR URBAN AGRICULTURE
    Ghandar, Adam
    Theodoropoulos, Georgios
    Zhong, Miner
    Zhen, Bowen
    Chen, Shijie
    Gong, Yue
    Ahmed, Ayyaz
    2019 WINTER SIMULATION CONFERENCE (WSC), 2019, : 1767 - 1778
  • [8] MODAM: A MODular Agent-Based Modelling Framework
    Boulaire, Fanny
    Utting, Mark
    Drogemuller, Robin
    2013 2ND INTERNATIONAL WORKSHOP ON SOFTWARE ENGINEERING CHALLENGES FOR THE SMART GRID (SE4SG), 2013, : 33 - 40
  • [9] BharatSim: An agent-based modelling framework for India
    Cherian, Philip
    Kshirsagar, Jayanta
    Neekhra, Bhavesh
    Deshkar, Gaurav
    Hayatnagarkar, Harshal
    Kapoor, Kshitij
    Kaski, Chandrakant
    Kathar, Ganesh
    Khandekar, Swapnil
    Mookherjee, Saurabh
    Ninawe, Praveen
    Noronha, Riz Fernando
    Ranka, Pranjal
    Sinha, Vaibhhav
    Vinod, Tina
    Yadav, Chhaya
    Gupta, Debayan
    Menon, Gautam I.
    PLOS COMPUTATIONAL BIOLOGY, 2024, 20 (12)
  • [10] Foragax: An Agent-Based Modelling Framework Based on JAX
    Chaturvedi, Siddharth
    El-Gazzar, Ahmed
    van Gerven, Marcel
    arXiv,