ABMU: An Agent-Based Modelling Framework for Unity3D

被引:4
|
作者
Cheliotis, Kostas [1 ]
机构
[1] UCL, Ctr Adv Spatial Anal, Gower St, London WC1E 6BT, England
关键词
Agent-Based Modelling; Framework; 3D; Unity3D; SIMULATION;
D O I
10.1016/j.softx.2021.100771
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The field of Agent-Based Modelling (ABM) has expanded significantly since its emergence, with a plethora of ABM development frameworks available to researchers today. However, relatively few frameworks are found to support 3D models and furthermore the majority of them are often limited to 3D visualizations of the underlying 2D models. At the same time, many systems of interest are identified that can significantly benefit from being simulated in three dimensions. In response to this, a potential candidate platform for the development of 3D ABMs is identified in Game Engines (GEs), as they often support 3D graphics and provide a programming back-end for coding model logic, however no significant frameworks exist for ABM development in GEs. This paper presents the Agent-Based Modelling Framework for Unity3D (ABMU), an ABM framework developed for use within the widely used GE Unity3D. (C) 2021 The Author. Published by Elsevier B.V.
引用
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页数:8
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