Developing Reflex-Based Agent with Unity3D Game Engine

被引:3
|
作者
Othman, Mohamad Nurfalihin Mohd [1 ]
Hasan, Haswadi [1 ]
Haron, Habibollah [1 ]
机构
[1] Univ Teknol Malaysia, Fac Comp, Johor Baharu 81310, Johor, Malaysia
关键词
Intelligent Agent; Reflex-Based Agent; Game Engine; Simulation;
D O I
10.1166/asl.2018.10689
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
An agent is an autonomous entity that perceives its environments, and upon that input, responded with actions accordingly. A common trend in developing agent is through object-oriented programming (OOP). This study explores the possibility of developing agent with a game engine, namely Unity3D, which can navigate within a partially observable environment, with the purpose to enhance the simulation of real-world situation, i.e., egress simulation. Testing and simulation of the model proves that the agent is capable enough to navigate such environment explicitly. This paper describes the development and the mechanism of the simulation model.
引用
收藏
页码:1071 / 1075
页数:5
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