Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey

被引:37
|
作者
Dieris-Hirche, Jan [1 ]
Pape, Magdalena [1 ]
Wildt, Bert Theodor Te [1 ,2 ]
Kehyayan, Aram [1 ]
Esch, Maren [1 ]
Aicha, Salam [1 ]
Herpertz, Stephan [1 ]
Bottel, Laura [1 ]
机构
[1] Ruhr Univ, LWL Univ Hosp, Dept Psychosomat Med & Psychotherapy, Bochum, Germany
[2] Psychosomat Hosp Diessen Monastery, Diessen Am Ammersee, Germany
关键词
Problematic video gaining; Problematic internet use; Gaming; Addiction; Internet gaming disorder; Personality traits; Game genre; INTERNET ADDICTION DISORDER; BIG; 5; DEPRESSION; RISK; METAANALYSIS; NEUROTICISM; LIFE; PREVALENCE; QUALITY; MODEL;
D O I
10.1016/j.chb.2020.106272
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Current psychological models for the development of specific intemet-use disorders consider predisposing core characteristics (e.g. biopsychological constitution, psychopathology, early childhood experiences, and personality traits) that are involved in the early behavioral addiction process. The cross-sectional study discussed in this paper examined several likely relevant psychological variables in a group of 820 video garners (217 women, 597 men), who visited the world's largest trade fair for video games in 2018. Standardized questionnaires were used to assess the extent of pathological gaming, Big Five personality traits, self-efficacy, depression symptoms, and general life satisfaction. In comparison to individuals with unproblematic gaming behavior, garners with problematic gaming behavior scored significantly higher for neuroticism, depression symptoms, and time spent playing; and lower for self-efficacy, extraversion, conscientiousness, and openness. No difference was found in terms of agreeableness. Garners who preferred to play massively multiplayer online role-playing games (MMORPGs) or first-person shooter games (FPS) presented particularly high levels of time spent playing and increased problematic gaming behavior. When considering the entire group of 820 video garners, high levels of depressive symptoms and neuroticism, extensive time spent playing, as well as low levels of conscientiousness were identified as significant predictor variables regarding problematic gaming. In total, 238 of the 820 video garners (29.0%) demonstrated problematic gaming behaviors.
引用
收藏
页数:11
相关论文
共 50 条
  • [21] THE ASSOCIATION BETWEEN PERSONALITY DISORDER TRAITS AND SUICIDALITY FOLLOWING SUDDEN BEREAVEMENT: A NATIONAL CROSS-SECTIONAL SURVEY
    Zabihi, Sedigheh
    Jones, Rebecca
    Moran, Paul
    King, Michael
    Osborn, David
    Pitman, Alexandra
    [J]. JOURNAL OF PERSONALITY DISORDERS, 2021, 35 (06) : 917 - 935
  • [22] Suicidal behavior in problematic substance uses in South Gondar zone, Northwest Ethiopia: a cross-sectional survey
    Getasew Legas
    Habte Belete
    Sintayehu Asnakew
    Amsalu Belete
    Shegaye Shumet
    [J]. Substance Abuse Treatment, Prevention, and Policy, 15
  • [23] Suicidal behavior in problematic substance uses in South Gondar zone, Northwest Ethiopia: a cross-sectional survey
    Legas, Getasew
    Belete, Habte
    Asnakew, Sintayehu
    Belete, Amsalu
    Shumet, Shegaye
    [J]. SUBSTANCE ABUSE TREATMENT PREVENTION AND POLICY, 2020, 15 (01)
  • [24] Big five personality traits, gaming motives, and regular and disordered gaming: A cross-national examination among college student gamers in seven countries
    Lopez-Fernandez, Francisco J.
    Mezquita, Laura
    Vidal-Arenas, Vonica
    Michelini, Yanina
    Bravo, Adrian J.
    Pilatti, Angelina
    Ortet, Generos
    Ibanez, Manuel I.
    [J]. ADDICTIVE BEHAVIORS, 2024, 156
  • [25] The Relationship Between Problematic Video Gaming, Problematic Facebook Use, and Self-Control Dimensions Among Female and Male Gamers
    Cudo, Andrzej
    Misiuro, Tomasz
    Griffiths, Mark D.
    Toroj, Malgorzata
    [J]. ADVANCES IN COGNITIVE PSYCHOLOGY, 2020, 16 (03) : 248 - 267
  • [26] Problematic Facebook use and problematic video gaming as mediators of relationship between impulsivity and life satisfaction among female and male gamers
    Cudo, Andrzej
    Wojtasinski, Marcin
    Tuznik, Przemyslaw
    Griffiths, Mark D.
    Zabielska-Mendyk, Emilia
    [J]. PLOS ONE, 2020, 15 (08):
  • [27] Cognitive fusion and personality traits in the context of mindfulness: A cross-sectional study
    Pux, Sarah
    Hahn, Eric
    Bergmann, Niklas
    Hahne, Inge
    Pauly, Luca
    Ta, Thi Minh Tam
    Pijenborg, Gerdina H. M.
    Boege, Kerem
    [J]. PLOS ONE, 2022, 17 (09):
  • [28] A cross-sectional study on the personality traits of episodic and chronic migraine patients
    Albayrak, Gunes Seda
    Sacmaci, Hikmet
    Albayrak, Levent
    Bozkurt, Gurbet
    Karaaslan, Ozgul
    Inan, Levent Ertugrul
    [J]. CLINICAL NEUROLOGY AND NEUROSURGERY, 2023, 227
  • [29] Personality Traits and Risk of Eating Disorders in Men: A Cross-Sectional Study
    Berengui, Rosendo
    Castejon, Maria A.
    [J]. HEALTHCARE, 2023, 11 (21)
  • [30] Prevalence and determinants of aggressive behavior among adults with problematic substance use in Northwest Ethiopia: a cross-sectional survey
    Getasew Legas
    Habte Belete
    Sintayehu Asnakew
    [J]. BMC Psychiatry, 22