An Architecture for Collaborative Terrain Sketching with Mobile Devices

被引:1
|
作者
Mendoza, Sonia [1 ]
Cortes-Davalos, Andres [1 ]
Sanchez-Adame, Luis Martin [1 ]
Decouchant, Dominique [2 ,3 ]
机构
[1] CINVESTAV, IPN, Comp Sci Dept, Mexico City 07360, DF, Mexico
[2] UAM Cuajimalpa, Informat Technol Dept, Mexico City 05348, DF, Mexico
[3] Univ Grenoble, Ctr Natl Rech Sci CNRS, Lab LIG, F-38058 Grenoble, France
关键词
co-located collaboration settings; sketching applications; terrain modeling architectures; augmented reality; novice users; heterogeneous mobile devices; DESIGN;
D O I
10.3390/s21237881
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
3D terrains used in digital animations and videogames are typically created by several collaborators with a single-user application, which constrains them to update the shared terrain from their PCs, using a turn-taking strategy. Moreover, collaborators have to visualize the terrain through 2D views, confusing novice users when conceiving its shape in 3D. In this article, we describe an architecture for collaborative applications, which allow co-located users to sketch a terrain using their mobile devices concurrently. Two interaction modes are supplied: the standard one and an augmented reality-based mode, which helps collaborators understand the 3D terrain shape. Using the painting with brushesparadigm, users can modify the terrain while visualizing its shape evolution through the camera of their devices. Work coordination is promoted by enriching the 3D space with each collaborator's avatar, which provides awareness information about identity, location, and current action. We implemented a collaborative application from this architecture that was tested by groups of users, who assessed its hedonic and pragmatic qualities in both interaction modes and compared them with the qualities of a similar Web terrain editor. The results showed that the augmented reality mode of our prototype was considered more attractive and usable by the participants.
引用
收藏
页数:27
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