PhidgetLab Crossing the Border from Virtual to Real-World Objects

被引:0
|
作者
Haupt, Michael [1 ]
Perscheid, Michael [1 ]
Hirschfeld, Robert [1 ]
Kessler, Lysann [1 ]
Klingbeil, Thomas [1 ]
Platz, Stephanie [1 ]
Schlegel, Frank [1 ]
Tessenow, Philipp [1 ]
机构
[1] Univ Potsdam, Hasso Plattner Inst, Potsdam, Germany
关键词
Etoys; Phidgets; PhidgetLab; Squeak; Design Thinking;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Teaching pupils the ideas behind objects in programming languages can be difficult since these concepts are mostly abstract and not comprehensible at first sight. Etoys as a visual programming environment counters such issues by introducing visible objects and simple tiles for programming them. However, all of these objects can only be experienced virtually on the screen. This paper presents PhidgetLab, a programming environment for electronic components (Phidgets) realised on top of the Etoys environment. PhidgetLab helps crossing the border from virtual to real-world objects. Pupils interact with tangible objects that are seamlessly connected to the digital world. PhidgetLab was evaluated in a case study with 22 pupils, following the principles of the Design Thinking methodology and comprised the realisation of five prototypes within a short period of time.
引用
收藏
页码:73 / 77
页数:5
相关论文
共 50 条
  • [11] Real-world objects are more memorable than photographs of objects
    Snow, Jacqueline C.
    Skiba, Rafal M.
    Coleman, Taylor L.
    Berryhill, Marian E.
    FRONTIERS IN HUMAN NEUROSCIENCE, 2014, 8
  • [12] Texture Mapping Real-World Objects with Hydrographics
    Panozzo, Daniele
    Diamanti, Olga
    Paris, Sylvain
    Tarini, Marco
    Sorkine, Evgeni
    Sorkine-Hornung, Olga
    COMPUTER GRAPHICS FORUM, 2015, 34 (05) : 65 - 75
  • [13] Identification of real-world objects in multiple databases
    Neiling, M
    FROM DATA AND INFORMATION ANALYSIS TO KNOWLEDGE ENGINEERING, 2006, : 63 - 74
  • [14] ClonAR: Rapid Redesign of Real-World Objects
    Csongei, Michael
    Hoang, Liem
    Eck, Ulrich
    Sandor, Christian
    2012 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR) - SCIENCE AND TECHNOLOGY, 2012, : 277 - 278
  • [15] AGING AND MEMORY FOR OBJECTS IN REAL-WORLD SETTINGS
    MANTYLA, T
    BACKMAN, L
    CREUTZ, C
    BULLETIN OF THE PSYCHONOMIC SOCIETY, 1990, 28 (06) : 493 - 493
  • [16] Canonical Visual Size for Real-World Objects
    Konkle, Talia
    Oliva, Aude
    JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN PERCEPTION AND PERFORMANCE, 2011, 37 (01) : 23 - 37
  • [17] Bringing semantic services to real-world objects
    Paolucci, Massimo
    Broll, Gregor
    Hamard, John
    Rukzio, Enrico
    Wagner, Matthias
    Schmidt, Albrecht
    INTERNATIONAL JOURNAL ON SEMANTIC WEB AND INFORMATION SYSTEMS, 2008, 4 (01) : 35 - 49
  • [18] MODELING THE REAL-WORLD - ARE CLASSES ABSTRACTIONS OR OBJECTS
    PARTRIDGE, C
    JOURNAL OF OBJECT-ORIENTED PROGRAMMING, 1994, 7 (07): : 39 - 45
  • [19] Infants transfer nonobvious properties from pictures to real-world objects
    Keates, Jeany
    Graham, Susan A.
    Ganea, Patricia A.
    JOURNAL OF EXPERIMENTAL CHILD PSYCHOLOGY, 2014, 125 : 35 - 47
  • [20] Deriving Real-World Insights From Real-World Data
    Baker, Stuart G.
    ANNALS OF INTERNAL MEDICINE, 2019, 170 (09) : 664 - 665