Multiresolution representations for surfaces meshes based on the vertex decimation method

被引:6
|
作者
Reinhard, K [1 ]
机构
[1] Univ Tubingen, GRIS, Wilhelm Schickard Inst, D-72076 Tubingen, Germany
来源
COMPUTERS & GRAPHICS-UK | 1998年 / 22卷 / 01期
关键词
hierarchical approximation; model simplification; levels-of-detail generation; shape approximation; terrain modeling;
D O I
10.1016/S0097-8493(97)00080-0
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The vertex decimation is a general mesh simplification approach. By successively removing vertices a hierarchy of different levels of detail (LOD) is generated during the simplification process. This paper enhances our 1996 mesh simplification algorithm with error control (R. Klein, G. Liebich and W. Strasser. Mesh reduction with error control. In Visualization 96, ed. R. Yagel, ACM, November 1996) to preserve some information about the normals of the original faces into the resulting simplified data. This enables us to build multiresolution models (MRM) which allow one to control the normal deviation and to extract view dependent-adaptive lighting sensitive approximations of the original meshes. Furthermore, the paper gives a general overview on MRMs generated by vertex removal algorithms. Where necessary material from our previous publications scattered in various conference proceedings and short papers (some of them hard to access) is included and extended with detailed algorithms and proofs. Although formulated for a vertex removal algorithm the results apply to other simplification algorithms and MRMs as well, namely to edge and triangle collapse algorithms. (C) 1998 Elsevier Science Ltd. All rights reserved.
引用
收藏
页码:13 / 26
页数:14
相关论文
共 50 条
  • [31] Robust Watermarking of Polygonal Meshes Based on Vertex Norms Variance Distortion
    Ben Amar, Yesmine
    Trabelsi, Imen
    Dey, Nilanjan
    Shi, Fuqian
    Satapathy, Suresh Chandra
    Bouhlel, Med Salim
    JOURNAL OF GLOBAL INFORMATION MANAGEMENT, 2017, 25 (04) : 46 - 60
  • [32] Parallel decimation of 3D meshes for efficient web-based isosurface extraction
    Clematis, A
    D'Agostino, D
    Mancini, M
    Gianuzzi, V
    PARALLEL COMPUTING: SOFTWARE TECHNOLOGY, ALGORITHMS, ARCHITECTURES AND APPLICATIONS, 2004, 13 : 159 - 166
  • [33] Frequency-time codes based on the decimation method
    Mazurkov M.I.
    Kropachev S.N.
    Radioelectronics and Communications Systems, 2008, 51 (8) : 454 - 457
  • [34] A Multiresolution Approach for Blind Watermarking of 3D Meshes Using Spiral Scanning Method
    Sayahi, Ikbel
    Elkefi, Akram
    Ben Amar, Chokri
    INTERNATIONAL JOINT CONFERENCE SOCO'16- CISIS'16-ICEUTE'16, 2017, 527 : 526 - 535
  • [35] A 3-D Volume-of-Fluid advection method based on cell-vertex velocities for unstructured meshes
    Jofre, Lluis
    Lehmkuhl, Oriol
    Castro, Jesus
    Oliva, Assensi
    COMPUTERS & FLUIDS, 2014, 94 : 14 - 29
  • [36] GPU Paralleled Transformation and Quantization for Wavelet-Based Bitplane Coding of Multiresolution Meshes
    Hachicha, Soumaya
    Elkefi, Akram
    Ben Amar, Chokri
    Zaied, Mourad
    TWELFTH INTERNATIONAL CONFERENCE ON MACHINE VISION (ICMV 2019), 2020, 11433
  • [37] The Lifting Scheme for Multiresolution Wavelet-Based Transformation of Surface Meshes with Additional Attributes
    Szczesna, Agnieszka
    COMPUTER VISION AND GRAPHICS, 2009, 5337 : 487 - 495
  • [38] Rough and finish tool-path generation for NC machining of freeform surfaces based on a multiresolution method
    Yin, Z
    COMPUTER-AIDED DESIGN, 2004, 36 (12) : 1231 - 1239
  • [39] A novel decimation method in parallel based acquisition system
    Yang Kuojun
    Zhao Yu
    Pan Zhixiang
    Shi Jiali
    Ye Peng
    PROCEEDINGS OF 2019 14TH IEEE INTERNATIONAL CONFERENCE ON ELECTRONIC MEASUREMENT & INSTRUMENTS (ICEMI), 2019, : 1855 - 1860
  • [40] Vertex-Ball Spring Smoothing: An efficient method for unstructured dynamic hybrid meshes
    Lin, T. J.
    Guan, Z. Q.
    Chang, J. H.
    Lo, S. H.
    COMPUTERS & STRUCTURES, 2014, 136 : 24 - 33