GPU-based interactive near-regular texture synthesis for digital human models

被引:0
|
作者
Shen, Zhe [1 ,2 ]
Wu, Chao [3 ]
Ding, Bin [1 ,2 ]
Yuan, Zhipeng [2 ]
Zhang, Naisheng [2 ]
Zhao, Meng [1 ,2 ]
Zhao, Yuan [1 ,2 ]
机构
[1] Northeastern Univ, Shenyang, Liaoning, Peoples R China
[2] Northeastern Univ Qinhuangdao, Qinhuangdao, Hebei, Peoples R China
[3] Habei Agr Univ, Baoding, Habei, Peoples R China
基金
北京市自然科学基金;
关键词
Interactive method; texture synthesis; 3D human model; near-regular texture; parallel computing; IMAGE;
D O I
10.3233/THC-171339
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Near-regular texture is a common feature for both nature scene and 3D human models. However, traditional texture synthesis has only been able to produce a single result. This study proposes a parallel, and interactive, method for the texture synthesis of irregular appearance in 3D human models. The new method includes two major procedures: (1) iterative edge extraction and processing, and (2) parallel texture synthesis, which generates a texture with higher quality. In this paper, the effectiveness of near-regular texture synthesis algorithm is demonstrated experimentally.
引用
收藏
页码:S357 / S365
页数:9
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