The Influence of Pricing Models on Purchase and Loyalty Intention of Mobile Games Users

被引:0
|
作者
Tu, Rungting [1 ]
Feng, Wenting [1 ]
Wei, Xia [1 ]
Ge, Jingyao [1 ]
机构
[1] Shenzhen Univ, Coll Management, Shenzhen 518060, Peoples R China
基金
中国国家自然科学基金;
关键词
gaming; pricing model; perceived value; purchase intention; perceived fairness; satisfaction; loyalty; PLAY ONLINE GAMES; BEHAVIOR; REPURCHASE; FRAMEWORK; ADOPTION; RULES; FLOW;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
In mobile/online games, a majority of game developers adopt a direct pricing model which charges users for virtual products at fixed prices (charge-per-item); however, a few game developers (e.g., Kings of Glory) choose a different pricing model that sells users lucky draws; using these draws, consumers can have the chances of acquiring desirable virtual products (charge-per-draw). Although uncommon, this pricing model yields surprisingly good results. In this study, we examined the effects of two pricing models on consumers' purchase intention and loyalty, and we found that compared with charge-per-item, consumers showed higher purchase intention on virtual products, satisfaction, and loyalty in charge-per-draw pricing model. In addition, direct charge-per-item pricing model neither increases willingness-to-pay nor successfully retains existing customers, whereas charge-per-draw pricing model shows higher effectiveness in increasing purchase intention and consumer loyalty. We argued that the psychological mechanism underlying such difference is whether consumers can directly measure the value.
引用
收藏
页码:674 / 678
页数:5
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