3D Previsualization Using a Computational Photography Camera

被引:0
|
作者
Lindsay, Clifford [1 ]
Agu, Emmanuel [1 ]
机构
[1] Worcester Polytech Inst, Worcester, MA 01609 USA
关键词
IMAGE;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
During movie production, movie directors use previsualization tools to convey the movie visuals as they see them in their minds eye. Traditional methods of previsualization include hand-drawn sketches, storyboards and still photographs. Recently, video game engines have been used for previsualization so that once the movie set is modeled, scene lighting, geometry, textures and various scene elements can be changed interactively and the effects of many potential changes can be previewed quickly. The use of video games for previsualization involves manually modeling the movie set by artists to create a digital version, which is expensive. We envision that a computational photography camera can be used for capturing images of a physical set from which a model of the scene can be automatically generated. A wide range of possible changes can be explored interactively and previewed on-set including scene geometry and textures. Since our vision is large, we focus initially on an initial prototype (a computational photography camera and previsualization algorithms), which enable scene lighting to be captured, inferred, manipulated and new lights applied (relighting). Evaluations of our light previsualization prototype shows low photometric error rates and encouraging feedback from experts.
引用
收藏
页码:904 / 914
页数:11
相关论文
共 50 条
  • [31] 3D Visual SLAM using RGB-D Camera
    Krerngkamjornkit, Rapee
    Simic, Milan
    SMART DIGITAL FUTURES 2014, 2014, 262 : 533 - 544
  • [32] Development of a 3D camera
    Carlsson, T
    Gustafsson, J
    Nilsson, B
    PRACTICAL HOLOGRAPHY XIII, 1999, 3637 : 218 - 224
  • [33] Single camera 3D
    Lunazzi, Jose J.
    REVISTA BRASILEIRA DE ENSINO DE FISICA, 2011, 33 (02):
  • [34] 3D metrology camera
    Liebe, Carl Christian
    Dubovitsky, Serge
    Peters, Robert
    2007 IEEE AEROSPACE CONFERENCE, VOLS 1-9, 2007, : 1767 - 1774
  • [35] Reducing intricacy of 3D space for 3D camera
    Mannan, S. M.
    Malik, Aamir S.
    Choi, Tae-Sun
    2008 IEEE INTERNATIONAL SYMPOSIUM ON CONSUMER ELECTRONICS, VOLS 1 AND 2, 2008, : 497 - 500
  • [36] 3D photography on your desk
    Bouguet, JY
    Perona, P
    SIXTH INTERNATIONAL CONFERENCE ON COMPUTER VISION, 1998, : 43 - 50
  • [37] One Shot 3D Photography
    Kopf, Johannes
    Matzen, Kevin
    Alsisan, Suhib
    Quigley, Ocean
    Ge, Francis
    Chong, Yangming
    Patterson, Josh
    Frahm, Jan-Michael
    Wu, Shu
    Yu, Matthew
    Zhang, Peizhao
    He, Zijian
    Vajda, Peter
    Saraf, Ayush
    Cohen, Michael
    ACM TRANSACTIONS ON GRAPHICS, 2020, 39 (04):
  • [38] A hierarchy of cameras for 3D photography
    Neumann, J
    Fermüller, C
    Aloimonos, Y
    COMPUTER VISION AND IMAGE UNDERSTANDING, 2004, 96 (03) : 274 - 293
  • [39] A hierarchy of cameras for 3D photography
    Neumann, J
    Fermüller, C
    Aloimonos, Y
    FIRST INTERNATIONAL SYMPOSIUM ON 3D DATA PROCESSING VISUALIZATION AND TRANSMISSION, 2002, : 2 - 11
  • [40] TransCAIP: A Live 3D TV System Using a Camera Array and an Integral Photography Display with Interactive Control of Viewing Parameters
    Taguchi, Yuichi
    Koike, Takafumi
    Takahashi, Keita
    Naemura, Takeshi
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2009, 15 (05) : 841 - 852