3D Previsualization Using a Computational Photography Camera

被引:0
|
作者
Lindsay, Clifford [1 ]
Agu, Emmanuel [1 ]
机构
[1] Worcester Polytech Inst, Worcester, MA 01609 USA
关键词
IMAGE;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
During movie production, movie directors use previsualization tools to convey the movie visuals as they see them in their minds eye. Traditional methods of previsualization include hand-drawn sketches, storyboards and still photographs. Recently, video game engines have been used for previsualization so that once the movie set is modeled, scene lighting, geometry, textures and various scene elements can be changed interactively and the effects of many potential changes can be previewed quickly. The use of video games for previsualization involves manually modeling the movie set by artists to create a digital version, which is expensive. We envision that a computational photography camera can be used for capturing images of a physical set from which a model of the scene can be automatically generated. A wide range of possible changes can be explored interactively and previewed on-set including scene geometry and textures. Since our vision is large, we focus initially on an initial prototype (a computational photography camera and previsualization algorithms), which enable scene lighting to be captured, inferred, manipulated and new lights applied (relighting). Evaluations of our light previsualization prototype shows low photometric error rates and encouraging feedback from experts.
引用
收藏
页码:904 / 914
页数:11
相关论文
共 50 条
  • [1] 3D face computational photography using PCA spaces
    Jesús P. Mena-Chalco
    Ives Macêdo
    Luiz Velho
    Roberto M. Cesar
    The Visual Computer, 2009, 25 : 899 - 909
  • [2] 3D face computational photography using PCA spaces
    Mena-Chalco, Jesus P.
    Macedo, Ives
    Velho, Luiz
    Cesar, Roberto M., Jr.
    VISUAL COMPUTER, 2009, 25 (10): : 899 - 909
  • [3] 3D visual systems using integral photography camera, camera array, and electronic holography display
    Yamamoto, Kenji
    Ichihashi, Yasuyuki
    Senoh, Takanori
    Oi, Ryutaro
    Kurita, Taiichiro
    THREE-DIMENSIONAL IMAGING, VISUALIZATION, AND DISPLAY 2012, 2012, 8384
  • [4] 3D photography using shadows
    Bouguet, JY
    Perona, P
    ISCAS '98 - PROCEEDINGS OF THE 1998 INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, VOLS 1-6, 1998, : D494 - D497
  • [5] Stereoscopic three-dimensional (3D) slit-lamp photography using a compact 3D digital camera
    Solyman, Omar
    Ahmad, Meleha
    Arora, Karun
    Henderson, Amanda D.
    Carey, Andrew
    INDIAN JOURNAL OF OPHTHALMOLOGY, 2021, 69 (05) : 1303 - 1305
  • [6] Stereoscopic Three-Dimensional (3D) Slit Lamp Photography and Videography Using Compact 3D Digital Camera
    Ahmad, Meleha
    Solyman, Omar
    Arora, Karun
    Henderson, Amanda Dean
    Carey, Andrew
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 2020, 61 (07)
  • [7] Fingertips 3D mouse using a camera
    Sakata, Tsukasa
    Harigae, Shima
    Takahashi, Masanobu
    2012 PROCEEDINGS OF SICE ANNUAL CONFERENCE (SICE), 2012, : 1398 - 1401
  • [8] Determination of attitude using 3D camera
    Aoyama, Taiki
    Hayashi, Hitoshi
    Miyagawa, Satoshi
    IEEJ Transactions on Electronics, Information and Systems, 2015, 135 (11) : 1439 - 1440
  • [9] Towards a Meaningful 3D Map Using a 3D Lidar and a Camera
    Jeong, Jongmin
    Yoon, Tae Sung
    Park, Jin Bae
    SENSORS, 2018, 18 (08)
  • [10] Coming "3D" for digital camera: Development of 3d digital camera
    Tsurukawa M.
    Tanaka K.
    Shikata D.
    Kyokai Joho Imeji Zasshi/Journal of the Institute of Image Information and Television Engineers, 2011, 65 (03): : 286 - 289