共 50 条
- [1] Educational Computer Games in Programming Teaching and Learning [J]. NEW TECHNOLOGIES AND REDESIGNING LEARNING SPACES, VOL I, 2019, : 39 - 45
- [2] LEARNING COMPUTER PROGRAMMING THROUGH GAMES DEVELOPMENT [J]. ELEARNING VISION 2020!, VOL I, 2016, : 492 - 497
- [3] Playing Programming: computer programming mechanics in digital games as imaginary for literacy in coding [J]. REVISTA EDUCAONLINE, 2023, 17 (02): : 21 - 35
- [4] Playing Programming: computer programming mechanics in digital games as imaginary for literacy in coding [J]. REVISTA EDUCAONLINE, 2023, 17 (01): : 21 - 35
- [5] Influence of problem-based learning games on effective computer programming learning in higher education [J]. Educational Technology Research and Development, 2020, 68 : 2615 - 2634
- [6] Learning Object-Oriented Programming With Computer Games: A Game-Based Learning Approach [J]. PROCEEDINGS OF THE 9TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2015), 2015, : 729 - 737
- [7] Influence of problem-based learning games on effective computer programming learning in higher education [J]. ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (05): : 2615 - 2634
- [8] Supporting Learning Programming Using Educational Digital Games [J]. PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 999 - 1003
- [9] Expressive Processing: Digital Fictions, Computer Games, and Software Studies [J]. DIGITAL HUMANITIES QUARTERLY, 2010, 4 (02):
- [10] Expressive Processing: Digital Fictions, Computer Games, and Software Studies [J]. LITERARY AND LINGUISTIC COMPUTING, 2011, 26 (04): : 481 - 483