Playing Programming: computer programming mechanics in digital games as imaginary for literacy in coding

被引:0
|
作者
Soares, Guilherme Rafael [1 ,2 ]
机构
[1] Univ Fed Reconcavo Bahia, CECULT, Cruz das Almas, BA, Brazil
[2] Univ Estado Rio De Janeiro, PPGCOM, Rio De Janeiro, Brazil
来源
REVISTA EDUCAONLINE | 2023年 / 17卷 / 01期
关键词
Creative coding; gameplay; open source; maker culture; new media literacy;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper initiates a classification of a repertoire of games where the mechanics of computer programming or solving puzzles that aestheticize coding appear as important or essential for the involvement with the narrative and gameplay, inducing a playful and spontaneous agency of coding and collaborating in the reflection about literacy in new digital media. We analyze cases where everyday questions about computing materiality and participatory culture are already present as a conceptual principle of the game as a product of entertainment and artistic expression.
引用
收藏
页码:21 / 35
页数:15
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