Real-time 3D fluid interaction with a haptic user interface

被引:0
|
作者
Mora, Javier [1 ]
Lee, Won-Sook [1 ]
机构
[1] Univ Ottawa, Sch Informat Technol & Engn, Ottawa, ON K1N 6N5, Canada
关键词
3D interaction; real-time fluid animation; haptics; input devices; visualization;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Imagine you are playing a videogame in which you impersonate a wizard who needs to create a potion in order to enchant your enemies. Through a desktop haptic probe, shaped as a baton, you are able to stir and feel the magical fluid inside a bowl. As you follow the potion recipe, you feel how the fluid changes its viscosity, density, velocity and other properties. Various hapto-visual user interfaces enable users to interact in three-dimensions with the digital world and receive realistic kinesthetic and tactile cues in a computer-generated environment. So far solid or deformable objects have been experimented for haptic-tactile feedback. In this paper we innovate by devising techniques that enable the haptical rendering of shape-less objects, such as fluids. Focusing on the real-time performance to enhance the user's experience, the system imitates the physical forces generated by the real-time fluid animation, stirring movements and fluid changes. We achieved real-time 3D fluid and overcame the challenges that arise during the integration of both haptics and graphics workspaces, the free-view visualization of 3D fluid volume, and the rendering of haptic forces. These fluid interaction techniques with haptic feedback have wide possible applications including game development and haptic communities.
引用
收藏
页码:75 / 81
页数:7
相关论文
共 50 条
  • [1] GPU Methods for Real-Time Haptic Interaction with 3D Fluids
    Yang, Meng
    Lu, Jingwan
    Safonova, Alla
    Kuchenbecker, Katherine J.
    [J]. 2009 IEEE INTERNATIONAL WORKSHOP ON HAPTIC AUDIO VISUAL ENVIRONMENT AND GAMES, 2009, : 24 - +
  • [2] Real-time 3D Hand Gesture Based Mobile Interaction Interface
    Che, Yunlong
    Song, Yuxiang
    Qi, Yue
    [J]. ADJUNCT PROCEEDINGS OF THE 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2019), 2019, : 228 - 232
  • [3] Haptic User Interface Integration for 3D Game Engines
    Sengul, Gokhan
    Cagiltay, Nergiz Ercil
    Ozcelik, Erol
    Tuner, Emre
    Erol, Batuhan
    [J]. HUMAN-COMPUTER INTERACTION: APPLICATIONS AND SERVICES, PT III, 2014, 8512 : 654 - 662
  • [4] Multi-user VR Classroom with 3D interaction and real-time motion detection
    Sharma, Sharad
    Chen, Wenhao
    [J]. 2014 INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND COMPUTATIONAL INTELLIGENCE (CSCI), VOL 2, 2014, : 187 - 192
  • [5] A real-time 3D interface using uncalibrated cameras
    Chang, NL
    [J]. IMAGE AND VIDEO COMMUNICATIONS AND PROCESSING 2005, PTS 1 AND 2, 2005, 5685 : 469 - 478
  • [6] HCI in real-time strategy games: A study of principals and guidelines for designing 3D user interface
    Hou, Wenjun
    Bai, Xiudong
    [J]. 7TH INTERNATIONAL CONFERENCE ON COMPUTER-AIDED INDUSTRIAL DESIGN & CONCEPTUAL DESIGN, 2006, : 670 - +
  • [7] Real-time 3D
    Coco, D
    [J]. COMPUTER GRAPHICS WORLD, 1995, 18 (12) : 22 - +
  • [8] Development of 3D, real-time microscope with touch interaction
    Asay-Davis, X
    Foley, T
    Squier, J
    Wilson, K
    [J]. COMMERCIAL AND BIOMEDICAL APPLICATIONS OF ULTRAFAST LASERS II, 2000, 3934 : 82 - 86
  • [9] Real-time recognition of human gestures for 3D interaction
    Jaume-i-Capo, Antoni
    Varona, Javier
    Perales, Francisco J.
    [J]. ARTICULATED MOTION AND DEFORMABLE OBJECTS, PROCEEDINGS, 2008, 5098 : 419 - 430
  • [10] Real-time 3D fluid simulation on GPU with complex obstacles
    Liu, Y
    Liu, X
    Wui, E
    [J]. 12TH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2004, : 247 - 256