BLENDED LEARNING IN A MIXED REALITY-BASED 3D MULTI-USER VIRTUAL ENVIRONMENT

被引:0
|
作者
Stefan, Livia [1 ]
Moldoveanu, Florica [2 ]
Moldoveanu, Alin [2 ]
机构
[1] Inst Comp ITC Bucharest, Bucharest, Romania
[2] Univ Politehn Bucuresti, Fac Automat Control & Comp, Bucharest, Romania
关键词
3D MUVE; OpenSim; mixed reality; blended learning; virtual classroom;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Compared to other virtual e-learning environments, the general purpose 3D multi-user virtual environments (MUVEs), such as Second Life or OpenSim, offer a platform for creation of educational virtual worlds having as main advantages a strong immersion (both for the teacher and the learner) and physical presence feeling, the ubiquity of the access, a support of collaborative and social learning. Recently the 3D MUVEs allow the integration with multimedia content (Power Point, video), and their usage not only as 3D simulators (sims) but also as a rich content platforms in 3D space. This paper presents an experiment of advanced usage of the OpenSim for simulating a virtual classroom using a Mixed Reality approach, which can be used not only by students of the Department of Computers from the University Politehnica of Bucharest, but also by other authorized students.
引用
收藏
页码:105 / 112
页数:8
相关论文
共 50 条
  • [41] A multi-user virtual reality experience for space missions
    Del Mastro, A.
    Monaco, F.
    Benyoucef, Y.
    [J]. JOURNAL OF SPACE SAFETY ENGINEERING, 2021, 8 (02): : 134 - 137
  • [42] Performance Evaluation of a Multi-User Virtual Reality Platform
    Parthasarathy, Venkatakrishnan
    Simiscuka, Anderson Augusto
    O'Connor, Noel
    Muntean, Gabriel-Miro
    [J]. 2020 16TH INTERNATIONAL WIRELESS COMMUNICATIONS & MOBILE COMPUTING CONFERENCE, IWCMC, 2020, : 934 - 939
  • [43] [DC] Multi-user (Social) Virtual Reality Communication
    Gunkel, Simon N. B.
    [J]. 2019 26TH IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2019, : 1359 - 1360
  • [44] Multi-User Networked Framework for Virtual Reality Platform
    Rai, Ankush
    Kannan, R. Jagadeesh.
    Ramanathan, Sakkaravarthi
    [J]. 2017 14TH IEEE ANNUAL CONSUMER COMMUNICATIONS & NETWORKING CONFERENCE (CCNC), 2017, : 584 - 585
  • [45] An Overview of Group Navigation in Multi-User Virtual Reality
    Weissker, Tim
    Bimberg, Pauline
    Froehlich, Bernd
    [J]. 2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021), 2021, : 363 - 369
  • [46] Design-based research strategies for studying situated learning in a multi-user virtual environment
    Dede, C
    Nelson, B
    Ketelhut, DJ
    Clarke, J
    Bowman, C
    [J]. ICLS2004: INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES, PROCEEDINGS: EMBRACING DIVERSITY IN THE LEARNING SCIENCES, 2004, : 158 - 165
  • [47] The effects of pre-task planning on EFL learners' oral performance in a 3D multi-user virtual environment
    Chen, Julian ChengChiang
    [J]. RECALL, 2020, 32 (03) : 232 - 249
  • [48] Multi-user 3D Based Framework for E-Commerce
    He, Yuyong
    Zhang, Mingmin
    [J]. TRANSACTIONS ON EDUTAINMENT V, 2011, 6530 : 202 - 213
  • [49] A Multi-User 3-D Virtual Environment with Interactive Collaboration and Shared Whiteboard Technologies
    Wing Ho Leung
    Tsuhan Chen
    [J]. Multimedia Tools and Applications, 2003, 20 : 7 - 23
  • [50] A multi-user 3-D virtual environment with interactive collaboration and shared whiteboard technologies
    Leung, WH
    Chen, TS
    [J]. MULTIMEDIA TOOLS AND APPLICATIONS, 2003, 20 (01) : 7 - 23